What if x360 used a dual core AMD or Intel proc. instead...

ADEX said:
The memory controller not only reduces memory latency but also increases bandwidth. That alone will increase performance by a decent amount simply because the cache can fill faster and the processor will thus stall less, all modern processors spend a lot of time stalled (probably more than working) so anything which helps that will boost performance.

My brother's s754 2.2GHz 1MB cache CPU is less than 5% slower than my s939 2.2GHz 1MB cache CPU in most tasks (games, productivity etc.) I'd expect the memory system to deliver critical word first on a cache refill, so latency would be the same for the word that caused the miss.

ADEX said:
Another big difference is the addition of architectural registers in 64 bit mode.
True, but does not explain why A64s are so much faster than XPs running 32 bit code.

Again, it's the latency

Cheers
 
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This thread is past way beyond the quota of insults/personal attacks authorized in this forum.
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Personal attacks and other form of condescension like name calling, how insignificant or lighthearted they may be, are the least apreciated form of discussion on the board.
 
I know the game is by Raven, but iD's logo is on the PC version, and wondering if it is on the X360 version? What is iD's relationship to Raven? Any quality assurance going on by iD?

I think that iD appointed Raven as their company for their IP and some of their conversions. I titles like Wolfenstien, iD does keep a close eye on the product and I'm sure they did in the case of Q4 on 360 but ultimately it would be Activision that forces the release date on the product that determined how it turned out. By the looks of it Q4 was a rush job with little optimization at best.
 
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