What do you think will be different about Xbox2 from Xbox?

Alstrong said:
How much more memory is it to include detail textures? :? (e.g. They really helped in masking those low res textures in unreal championship)
*bigger shrug*

Sounds like something to ask a real developer. You could up color texture res or you could add detail texturing (or both).
 
Alstrong said:
Inane_Dork said:
Bigger RAM is just an easy solution for kinda everything. Need more detail on the brick? Enlarge the texture. Need to keep track of more NPC's? Allocate more memory.

How much more memory is it to include detail textures? :? (e.g. They really helped in masking those low res textures in unreal championship)

According to some developers on this forum, it's not actually that "expensive" to use detail textures, since they usually are monochromatic and very small textures, repeated randomly. They don't take up much space in memory.
 
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