Excellent post. Thanks for taking the time to look at this intelligently.Offline CG quality is a moving target... Just compare Toy Story, Final Fantasy TSW and Avatar...
Excellent post. Thanks for taking the time to look at this intelligently.Offline CG quality is a moving target... Just compare Toy Story, Final Fantasy TSW and Avatar...
I know they were pre-rendered. Thats why I put the words "tech demos" in quotation marksIf you mean the KZ and Motorstorm trailers, maybe 8 days, then know that they've all been pre-rendered so all the stuff I've listed as advantages to the approach apply to them as well.
I'd love to see Heavy Rain level photorealistic textures
not sure where people see photorealism
I was looking at the latest HR at gametrailers, and the animation is quite average, it has even rookie mistakes like the characters having their eyes fixed dead center whenever they turn their headsI think Heavy Rain has a distinctive realistic feel due to the "real life" presentation. But what looks strikingly realistic are the expressions, movement and story direction. It is like watching at real actors from a noir movie. Everything is so realistic until you stare at a still image or leave your focus from the acting and story telling. Then you realize that it comes with all the visual imperfections expected from a game
Hasn't that been the case for a great many games for quite a long time now?!?
I'm sure even a few PS2 games had characters wearing clothing and stuff that were separate physical models... Soul Calibur 3 with the character creation system was one that instantly comes to mind.
I was looking at the latest HR at gametrailers, and the animation is quite average, it has even rookie mistakes like the characters having their eyes fixed dead center whenever they turn their heads
I was looking at the latest HR at gametrailers, and the animation is quite average, it has even rookie mistakes like the characters having their eyes fixed dead center whenever they turn their heads
Well, I guess I should say I don't forsee a leap from todays visuals to something hyper-realistic. I think the hardware manufacturers will take notes from Nintendo and realize they've hit a "wall" where they can do things cheaper without increasing hardware costs considerably to sell new gen games. I think a huge bump in memory (say, double the available memory today, or more) would come at a lower cost than brand new CPU's and GPU's.
I just don't think the next generation of consoles will be the "cutting edge" like they were this generation. I firmly believe they will be a few steps behind "current" advancements (at the time of launch).
This is all just random baseless assumption though, but I've been hearing a lot of developers say they'd much rather have similar hardware with an increase in memory. I think that would yield considerable gains in visuals at a cheaper cost.
just the jump from a dx 9 level gpu to a dx 11 or possibly 12 would be amazing.
http://unigine.com/screenshots/heaven2.jpg
Think of just playing in a world like the above that has depth to it instead of a world like this
http://www.oblivionportal.com/media/showscreenshot.php?image=oblivion73.jpg
Just that change alone is worth it . Let alone the shader effects they can do with the newer gpus and other things.