SanGreal said:
You recall incorrectly. GT4 is ~5gb
See above, and why would GT4 be 3 dl-dvds if it were an xbox game? Forza managed just fine, at a mere 3gb infact. For more evidence that this theory is invalid look at GTA:SA. On PS2 it was 4.5gb. The Xbox version has better graphics and is
gb.
I said 2dl-dvds on xbx, and even though it seems my numbers are off, it'd probably be so if you more than quad the model poly counts(it seems ps2 has to re-calc geometry with each pass or something, so the cars in gt4 are in the 4k~ poly, while IIRC some xbx racers are about 4x that if not more.),raise track geometry detail similarly, and texture resolution would be upped.
Going to xbx360 which is what I said, a next gen gt6, we can see how from 4k polys per car we go to the 80+k, and similar increases are seen in track geometry and texture detail. That's about 20X increase in geometry complexity, similar or even more for tracks and substantial increases in texture-resolution(not sure if 20x too) judging by PGR3.
So 5GB x 20 = 100GB, now now there's always compression, and I'd assume with such we could bring it down to 30-40GB, but bringing it down to 7GB is most likely not possible, IMHO.
This doesn't prove anything. Instead find a PC game that requires more than a DVD's worth of space.
Well if a short game with what seems like no fmvs, few voiceovers and few models/areas of sub-next-gen-detail lvls takes 4GB I say that's telling.
I disagree that it would exceed 2 DL-DVDs, not that it matters considering the original was 3 disks to begin with.
That game had like more than 100 different npc, enemy models, and IIRC, about two dozen summon models. If the game keeps the classic-rpg gameplay element, I'd think some of these(say the summons and bosses) could easily exceed 100k polys. Data assets would be even bigger than a gt4'ish game, and that's not taking into account possibility of voice-overs and HD-fmvs.
I can see some areas in the millions of polys, with super high-rez textures and with so many areas if HL2 took 4GB with just a few lower quality assets...
That explains multi-platform games, but not xbox exclusive games.
The PC shows us that you can have a high-res modern game without being limited by DVD at all. So other than HD FMVs, what is the problem?
I'm sure there must be some xbx games which approached the limit, as for the pc again they generally have insufficient budgets to create vast content. Plus it was only recently that they got games with dx9.0 gphx.s, and most of these are short'ish fps which seem to recycle models/areas judging by HL2(and what little I've played of Doom3-probably not dx9- and farcry).
EQ2 would be the only massive game of a sorts, that could suggest otherwise. And even there the game's filled with vast-stretches of recycled content, and they've extremely diminished armor/equipment variety(prior to any expansion packs, btw, not been paying atttention to it as of late), most likely model/enemy variety as well. Plus in terms of complexity/detail this game is significantly below next-gen lvls of detail, IMHO.