Xenos is a peculiar beast. Having 48 ALUs that can be dynamically assigned to either Pixel or Vertex shaders. What new techniques or effects might having all this Vertex processing power introduce that weren't feasible before?
What current pixel shader effects might be improved in performance or quality if coded to take advantage of Vertex shaders?
I feel the Unified Shader route was a waste if developers don't take advantage of Xenos' Vertex processing power.
Any 360 devs care to comment?
What current pixel shader effects might be improved in performance or quality if coded to take advantage of Vertex shaders?
I feel the Unified Shader route was a waste if developers don't take advantage of Xenos' Vertex processing power.
Any 360 devs care to comment?