Tagrineth said:Then we'd be looking at 1PB/sec... even 1EB/sec. Ouch. Thinking about a card with 1EB/sec memory bandwidth... woo...
What's the point of 1 EB/sec of memory bandwidth? Once you get so many orders of magnitude beyond what we have now, simply scaling up the stuff we have now (multitexturing, bump mapping, pixel shaders, per pixel lighting etc) will reach diminishing returns because there's just not that much detail you can render. Beyond that, you'd be talking about global illumination, which is like factoring gargantuan prime numbers - its intractable for classical technology, you need quantum computers to make it a tractable problem. Dunno how you'd measure the memory bandwidth of a quantum videocard, does Qbits/sec actually scale linearly in the same way that bits do?