Joe DeFuria
Legend
I raised this issue in some other thread and it went unanswered. (Because nobody really knows?)
All of the rumblings are that R520 and G70/80 are "WGF 1.0" compliant. This sort of implies that the current chips are not. I have not been able to find out exactly what is required for WGF 1.0 support...both from a shader level and other types of perhaps non shader related hardware. I've heard lots of mixed things like:
* WGF 1.0 requires SM 2.0 support (DX 9.0)
* WGF 1.0 requires SM 3.0 support (DX 9.0c)
* WFG 1.0 requires SM 3.0+ support (DX 9.0L)
I am starting to be of the opinion (based on nothing but some rational thinking and educated guessing) that WGF 1.0 requires SM 2.0 from a shader model perspective, but some other "hardware bits" that are not in currently available chips.
Does anyone know the real story?
All of the rumblings are that R520 and G70/80 are "WGF 1.0" compliant. This sort of implies that the current chips are not. I have not been able to find out exactly what is required for WGF 1.0 support...both from a shader level and other types of perhaps non shader related hardware. I've heard lots of mixed things like:
* WGF 1.0 requires SM 2.0 support (DX 9.0)
* WGF 1.0 requires SM 3.0 support (DX 9.0c)
* WFG 1.0 requires SM 3.0+ support (DX 9.0L)
I am starting to be of the opinion (based on nothing but some rational thinking and educated guessing) that WGF 1.0 requires SM 2.0 from a shader model perspective, but some other "hardware bits" that are not in currently available chips.
Does anyone know the real story?