When I say shaders I'm specifically talking about various forms of bump mapping and normal maps. Why didn't more devs make use of this? If I remember seeing right, normal mapping was actually in the PS2 programming guide since 2002, and said how to do it. I understand the memory implications of which as well, but it kinda pains me to see such innate abilities go under-used and under appreciated. One other thing: in the PS2 Ace Combat games, are the aircraft models technically self-shadowed? And in that case what defines self shadowing, the fact that a polygonal model has projected shadows back onto itself, or the fact that along a model's curved surfaces a shadow can be produced, not just directly from an arm and the shadow projected to the body a la Shadow of the Colossus? Oh PS2, if only more devs used your weird architecture better.............and if only you had more RAM and multi-texturing capabilities as well..................