Water rendering: caustics and chromatic dispersion

gjaegy

Newcomer
Hi,

I am back on my water rendering :)

Actually I am trying to achieve something realistic, and am mostly interested in the above-water part.

I have had a look at the crytek paper (http://www.crytek.com/technology/presentations, "Sousa, T. : Crysis Next Gen Effects"), and am trying to implement the caustics and chromatic dispersion features.

Does anyone have an idea or any hint, how I could implement those ?

Thanks for your help !

Greg
 
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