Hi,
I am back on my water rendering
Actually I am trying to achieve something realistic, and am mostly interested in the above-water part.
I have had a look at the crytek paper (http://www.crytek.com/technology/presentations, "Sousa, T. : Crysis Next Gen Effects"), and am trying to implement the caustics and chromatic dispersion features.
Does anyone have an idea or any hint, how I could implement those ?
Thanks for your help !
Greg
I am back on my water rendering
Actually I am trying to achieve something realistic, and am mostly interested in the above-water part.
I have had a look at the crytek paper (http://www.crytek.com/technology/presentations, "Sousa, T. : Crysis Next Gen Effects"), and am trying to implement the caustics and chromatic dispersion features.
Does anyone have an idea or any hint, how I could implement those ?
Thanks for your help !
Greg