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Deleted member 11852
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So they're either taking a CPU brute-force approach with pushing DirectX or they're doing something gameplay-related with the CPUs. I we'll need to wait until this time next week, by which it should be a bit clearer how the game differs across platforms.Games can scale across multiple threads but as far as I'm aware the scaling isn't balanced across all cores and so the game could still be bottle necked by the primary thread. But of course that's not the only performance limitation of DX11.
I.e. we know that 360 and PS3 games lack density (less pedestrians, cars etc) compared to One and PS4 but is that the extent of the changes? Do XB1/PS4 simply have better physics and AI than 360/PS3, and similarly does PC potentially (CPU dependant) have better physics/AI than One and PS4.