DavidGraham
Veteran
Using compute is not the only available way to extract performance and visual fidelity out of consoles, only exclusives exploited it to a moderate degree so far, other multi plats didn't and they look just fine, BF4, NFS Rivals, Ghosts, Thief, Trials .. etc.They certainly didn't use GPU compute, Nvidia GPUs not being very good at it, and all physics, particles & animations must certainly rely on the weak consoles CPU then, explaining the very bad performance on both consoles.
It's really a pure PC game optimized for Nvidia GPUs and big CPUs "if you have the CPU to match" ported on all consoles, it really shouldn't surprise us as we know how Nvidia is affiliated with Watch_Dogs. It's explains all the downgrades and why it's one of the worst optimized game on both consoles. I think even on XB1 only Dead Rising 3 (launch title) runs worse than WDs.
Case closed.
Implying the downgrades are caused by not using compute is ridiculous,even the games that use compute don't overuse it, it's just an implementation in a couple of effects, nothing any decent PC GPU can't handle. Besides we don't know if the game is using it or not.
The biggest incentive for the downgrade is old consoles, not some PC vendor.
Let's not over egg the pudding, Ubisoft - for all there faults - promised nothing.
Nope, they promised to deliver next gen visuals with the Dirsput engine, they consistently showed excellent footage up to min 2013, and then they flopped, there is nothing to absolve them for what they did.
http://www.dsogaming.com/interviews...-global-illumination-city-size-modding-scene/
http://blog.ubi.com/watch-dogs-disrupt-engine-multiplayer/
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