Watch_Dogs by Ubisoft

Since they won't demo it, one can only wonder how the PC version is coming along. These guys do have a history of making a decent PC version of their games though.
 
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At last some Watchdogs devs confirmed the game uses a modified SMAA + temporal AA!

Watch_Dogs uses the same post-process anti-aliasing solution on both Xbox One and PS4. Each frame, a custom SMAA filter is applied on the image. On top of that, we smooth the image even more by using a temporal solution; that is, by re-projecting each pixel to its position in the previous frame and by letting each go through a set of heuristics tailored for the game, we’re able to further reduce visible aliasing

The game image quality will be the best we can hope on those consoles.
 
Ok. They're using the same AA method ...but at what level (x1 or x2 or even x4)? And at the same level across both PS4/XB1?

It would be logical that they use the same post AA used in AC4 which was a modified SMAA 2TX. Between PS4/XB1, if they say the post AA is the same I would tend to believe them.

Also be careful with 1x, 2x or 4x with SMAA because those numbers don't mean what they meant with MSAA or SSAA. SMAA 1x is just the morphological AA, SMAA 1tx and 2tx are for the number of previous temporal frames (ie. buffers) needed by the algo when 4x is used for a combined SMAA 1x + 2tx + 2xMSAA variant.

@DieH@rd Infamous used a slightly modified SMAA 2TX when the one used in AC4 is heavily customized. But the post AA used in AC4 is really, really good; edges are a bit less clean than on Infamous, but details are even more "detailed" and the super-sampling really works on the ropes for instance at reducing the aliasing by adding sampling.
 
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The new Pax East night footage (the supposedly on PS4) looks really good again. Game looks better at night, in rain, plus some offscreen effect may be helping.

Still cant shake the feeling the game cant possibly look too good because it's rooted in last gen.
 
This is basically same as what Infamous Second Son used.

Good.
Sounds like they're referring back to what AC4 used, which wasn't nearly as good as what ISS used. If they did bring it up to ISS levels, good for them. Now they just need to do the same to the rest of the game.
 
Sounds like they're referring back to what AC4 used, which wasn't nearly as good as what ISS used. If they did bring it up to ISS levels, good for them. Now they just need to do the same to the rest of the game.

From what I can see here (a screengrab I just took), the AA looks in fact a bit different that the custom one used in AC4 (they never actually said that they used the same post AA as AC4) and more similar of a normal SMAA.

There are some artifacts in motion of course (like with Infamous), but the most important is that high frequency details aren't blurred (or only very slightly) and long edges are morphologically (smartly) cleanly AAed.

Also the Gamersyde trailer was in fact rather compressed so the final result should be even better. Of course, always presuming the trailer was really running on a PS4 devkits and that the retail version will keep this post AA solution.

http://s5.postimg.org/ld6e0on5h/Watchdogs_gamersyde_trailer6.png
 
I get a Deus Ex Human Revolution vibe from a lot of that. That is a good thing. It looks really interesting.
 
My preliminary analysis of the latest Gamersyde Preview of Watch_Dogs:

The game looks really interesting and fun to play.

The gameplay is excellent with awesome interaction with the open world game.

So the gameplay and fun should be top notch in a really detailed world. Hyped! :D

The UI is apparently at a native 1080P resolution all the time proving that the video quality is good (no interlacing, no bad compression etc.)



Now fasten your seatbelts:

The game itself runs at a 800p approximative native resolution (17 edges instead of 23):
Watchdogs_800p_23by17ratio_gamersyde.png



I only pixel counted the vertical resolution but as the game really looks almost as blurry as a PS360 game, I assume the game has 800p resolution both vertically and horizontally.

I don't have any explanations yet for this in-game resolution. Maybe they used a DS4 pad on a PC with the resolution set to 800p to have perfect framerate or to mimick old gen console 720p resolutions and avoid a "downgrade" effect when the game releases.

EDIT: After watching the video again and again, I am now almost certain that the resolution is all the time 800p-ish but the video has some interlacing artifacts, to avoid controversy I deleted my previous false statement. May the mods have mercy of this post! I am sorry!
 
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What the? That is horrendous if true. I really have a hard time believing that's not some kind of error, though dont ask me to explain how...one could only expect that on last gen.

If GAF gets ahold of this...LOL

I thought they had confirmed art least Ps4 version at 1080. However googling brought me this http://www.ign.com/articles/2014/04/10/watch-dogs-ps4-targeting-1080p-xbox-one-still-uncertain


According to CVG, cinematics animation lead Lars Bonde said in a video interview — which has since been taken down — that Watch Dogs, to his knowledge, will run in 1080p on PlayStation 4. Bonde, however, failed to mention the resolution for the Xbox One version. "We are utilizing Xbox One to its full capabilities and the same with PS4, of course, so I know that, as far as to my knowledge, on PS4 it will run in full HD," he said.

Sort of unclear wording (what's "full HD?"?) and I dont know I trust the "cinematics animation lead" to know the game's res, but anyway.

The longstanding rumor from thuway or some other dodgy sort was 1080P on PS4 and 960P on One.
 
Lighting and particle effects are also quite nice, and some detailed ground or building textures reminded us that we were playing on PS4. If not as impressive as when it was first announced, Watch_Dogs' visuals are still very solid for an open world game.

I doubt anyone as technically competent as Gamersyde would call a game good looking relative to Infamous if it were 800P or lower. The blur would jump out and get mentioned.
 
The old Gamersyde trailer, the one confirmed to run on a PS4 by the creative director, was indeed a great looking native SMAA 1080p image (my post with native 1080p images about it).

This latest gameplay footage was never confirmed to be running on a PS4. I suspect it is running on a PC using a DS4 pad with the resolution set to 800p-ish to avoid a future downgraton effect when the game releases on PS360.

And the blurry 800p image is obvious on this recent Gamersyde trailer. I guess the image quality (with their custom SMAA 2tx) even at 800p is so great that most are fooled.
It's indeed hard to see jaggies even at 800p:

http://abload.de/img/shot0001ifjh9.png
 
I wouldn't be surprised if both the X1/PS4 version are higher res when released. Its like they are constantly toying with us and trying to play with peoples perceptions. Maybe in an aim to change the perception about "whats good and whats bad" which resulted from the original graphics downgrade controversy.

That being said the game looks really good, and I hope its good & sells well for the sake of the industry and AAA budget titles.
 
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I suspect it is running on a PC using a DS4 pad with the resolution set to 800p-ish to avoid a future downgraton effect when the game releases on PS360.

Why would they do that?

I would assume gamers will understand that PS3/XB360 versions would be visually scaled back compared to PC/PS4/XB1. It’s 9-10 year old hardware...
 
There is a fairly official gameplay video of Wolfenstein New Order that is only 360p. At least they didn't do that here.
 
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