Watch_Dogs by Ubisoft

This is why I hate it when devs start pimping their games years from release date. They shouldn't show more than a year out when they have a better handle on what it's going to be. I'm not particularly excited by Watch Dogs. I have a feeling the gameplay is going to be a huge letdown.
 
Is Division also a Ubisoft title? Then lets rein in our hopes :rolleyes: !

Under the UBIsoft family umbrella, but different divisions. Watchdogs from UBIsoft Montreal and The Division from UBIsoft Massive/Reflection partnership. And judging by UBIsoft Massive/Reflection past games, The Division has a very good chance on living up to its trailers.
 
It's the footage from Gamespot that really made it apparent to me; the driving section and the part where the main character is firing at enemies from behind cover. How come it was already running on PS4 midway through last year looking a shit load better than this? Does not compute. It essentially looks God awful now, especially if you compare the effects to Infamous. Which always had more FX going on anyway...

It has gone from must-buy, to making hugely disappointed in one day. What's gone wrong??
 
I think that game looks great, except that lowpoly bad-lightning bridge jump scene. That has to be PS3/x360 version.
 
This game got hit hard with the multiplatform syndrome stick...

http://www.polygon.com/2014/3/6/5474064/watch-dogs-pc-ps3-ps4-xbox-360-xbox-one-release-date

In an interview later that day, Guay told me that the titles are very similar across platforms, even, in some ways, across generations. When I asked Guay to explain the differences he said it was easier to start with what's the same.

"So it's the same storyline," he said. "It's done by the same team, so it's not a separate team in another continent that was (making one of the versions). So, same storyline, same gameplay, all the same mechanics, innovations. All the same missions, if you want, the same world.

"Obviously what's different, is that we're scaling the dynamism and the detail of the city and the gameplay. So it's stuff like the amount of civilians in the street, the amount of cars in the street, the detail in the animation, or how sophisticated some reactions are to some of your actions. So some of those things are scaled down. Obviously the graphics, but that one's obvious."

Edit: I think the BS delay story in late 2013 wasn't because UBIsoft wanted to improve game mechanics, it was to improve the bottom dollar of getting all the platforms available. Instead of optimizing fps across PS4/XB1 during those delayed months, they damn well knew, they would scale back IQ fidelity to meet the needed fps and release date. The PC isn't going to suffer so much, probably brute force any unoptimized code and still look fairly similar to the original trailers.
 
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My theory is that they underestimated how well next-gen would sell, and they assumed that the vast majority of their sales/profits from the game would be from last-gen. To avoid pissing off those last-gen customers with a "gimped" version compared to next-gen, they cut next-gen way back to achieve parity across generations.

And I don't think PC is going to look any different. You'll be able to get the same-old, same-old higher resolution and higher frame rate, and that's it. Otherwise, I think it'll look the same. Look at Assassin's Creed 4. I think that's the type of differences we can expect between versions. The so-called "next-gen" version will just be the same damn thing running at 1080p with a few extra bells and whistles.
 
I think the BS delay story in late 2013 wasn't because UBIsoft wanted to improve game mechanics, it was to improve the bottom dollar of getting all the platforms available. Instead of optimizing fps across PS4/XB1 during those delayed months, they damn well knew, they would scale back IQ fidelity to meet the needed fps and release date.
Except people were playing it on PS4 at E3 and Gamescon last year and saying it played well. So why "scale back"? I think you're reading the comments from the Polygon article out of context. I believe what they are saying, when talking about differences betweens platforms, is that some platforms have scaled back detail and graphics, not that they have scaled back things already shown on platforms.

Why would Ubisoft nerf their new mega-franchise that they've been working on for five years (Watch Dogs) but not a two year-old one (Assassin's Creed IV) which launched at 900p on PS4 then got a 1080p patch :???:

My theory is that they underestimated how well next-gen would sell, and they assumed that the vast majority of their sales/profits from the game would be from last-gen. To avoid pissing off those last-gen customers with a "gimped" version compared to next-gen, they cut next-gen way back to achieve parity across generations.

Huh? Ubisoft didn't think PS4 and One would sell much so delayed the launch project six months to polish the 360/PS3 versions. Then after the PS4 sells better than any console in history, they nerf it. Yeah, makes sense. In bizzaro world :???: And again, they cut visuals in WD but not AC4? :rolleyes:

I know conspiracy theories are crazy but they should at least have some internal logic.
 
^ I disagree that there was no downgrade, it looks really apparent to me, especially when they show shots of the ocean. there are no dynamic waves anymore. The only thing that actually looks consistent across versions is the model of the girl.

My viewpoint is that its nothing to do with the PS4 itself, but actual multiplatform difficulties.
 
Except people were playing it on PS4 at E3 and Gamescon last year and saying it played well. So why "scale back"?

If it was playing so "well" last year ...why the sudden shift in IQ fidelity? Having "one team" working on five different platforms, all with their different quirks and needs, at the same time, doesn't bode well with me.

Separate teams would have given the "personal touch" and "time" amongst the different platforms, achieving the needed framerates, while retaining a certain amount of IQ quality that was initially shown. The latest footage is terrible, IMHO.

Why would Ubisoft nerf their new mega-franchise that they've been working on for five years (Watch Dogs) but not a two year-old one (Assassin's Creed IV) which launched at 900p on PS4 then got a 1080p patch

The AC engine framework is familiar amongst UBIsoft Montreal, a proven franchise, ...plus (+) UBIsoft Montreal had help (i.e. other teams involved), no such help with Watch Dogs..

In an Ubisoft-produced interview with creative director Jean Guesdon, the publisher revealed that Ubisoft Montreal is leading development with assistance from Ubisoft Singapore, Ubisoft Sofia and Ubisoft Québec on the single-player side, with Ubisoft Annecy and Ubisoft Bucharest working on multiplayer.

In later reports from the preview event in London last week, it was revealed that Ubisoft Kiev and Ubisoft Montpelier are also onboard, although their roles were not detailed.

http://www.vg247.com/2013/03/05/assassins-creed-4-black-flag-in-the-works-at-eight-studios/
 
^ I disagree that there was no downgrade, it looks really apparent to me, especially when they show shots of the ocean. there are no dynamic waves anymore. The only thing that actually looks consistent across versions is the model of the girl.

My viewpoint is that its nothing to do with the PS4 itself, but actual multiplatform difficulties.

I have no clue how you have managed to divine that latest code will not have dynamic waves. So far we saw dynamic waves only for active vehicle driven by player in E3 2013 demo. Latest footage features boats in far far distance during time when camera was in cinematic mode [and engine was presumable more focused on more important stuff that is happening around player], but we don't know if distant random ships will ever get dynamic simulation, or if that simulation has a cutoff distance.
 
If it was playing so "well" last year ...why the sudden shift in IQ fidelity?
I'm not seeing a sudden shift in image quality. What I'm seeing is people comparing videos from different sources, from different parts of the environment, at different times of day with different weather and complaining some look better than others. Having played a lot of GTA V and one thing I know is that the look of the game variations enormously depending on the area, time and weather. It can vary from approaching the realism of a photo to something pretty bland.

Having "one team" working on five different platforms, all with their different quirks and needs, at the same time, doesn't bode well with me.
If one TT Games team can put out a game (technically two games, Vita and 3DS are distinct versions) on nine platforms I have no difficulty with one team supporting five platforms with an engine supposedly designed to be scaleable like this, particularly if they are treating PlayStation 4 and Xbox One versions of variations of the PC build.

The AC engine framework is familiar amongst UBIsoft Montreal, a proven franchise, ...plus (+) UBIsoft Montreal had help (i.e. other teams involved), no such help with Watch Dogs..
That was reference to the point about keeping previous generation owners happy, i.e. the suggestion they'll nerf nextgen versions of games and why do it for WD and not AC4.
 
Except people were playing it on PS4 at E3 and Gamescon last year and saying it played well. So why "scale back"?.

Not to add to the conspiracy theories, but what kind of demo did they play, how much of the game was really in there and what machines were running the demos. We don't really know.

What I know is that when I saw the trailer I was confused, I remembered a much more dynamic living breathing city and if they have it in the game, they should have shown it in that trailer. It simply felt off, something is wrong.
 
Not to add to the conspiracy theories, but what kind of demo did they play, how much of the game was really in there and what machines were running the demos. We don't really know.
I can't tell you what platform it was running on, could have been PS4 devkits, could have been PC, all you know is the DualShock4 is used and the game shows PlayStation prompts, but as for what was played, check YouTube. There's a ton of them.

What I know is that when I saw the trailer I was confused, I remembered a much more dynamic living breathing city and if they have it in the game, they should have shown it in that trailer. It simply felt off, something is wrong.
I think the trailer is naff but it shows no gameplay as far as I can tell. The giveaway is the lack of visible HUD and stylistic cameras positions, the whole 2 mins 20 looks made up from cut scenes.
 
Because I believe it, it's my opinion at the moment, based on previous multi-platform titles.

Because the engine is last generation doesn't mean nothing... as XB1 couldn't handle a few previous generation engines anyhow. Plus, the engine may use higher quality assets to boot, compared to the PS3 and XB360 version. Anyhow, there are rumors from reliable sources (same sources) who have been 100% right about previous multi platform titles... especially XB1 having the shorter-end of the stick.

Ok im sorry but I didnt say anything about the engine being last gen. How do you come to the conclusion that the X1 cant handle last gen engines? You do know thats true and technically false. The X1 is at minimum 6x as powerful as the 360 with almost 16x the memory. Did you ever consider that it could be the developers of these last gen engines cant handle the Xbox one. Also Im pretty sure I know your sources for the rumor but Im sorry this just comes off as trolling. You are entitled to your opinion but do you really think the X1 couldnt handle the exact same version of Gta5 from the 360. Even to the point it would run the game at the exact same framerate and resolution as a system with only 512mb of ram and a 240 gflop gpu. Even with higher res textures and a more complicate particle system that would be ridiculous. You bring up other multiplat titles as proof of this possibility but there is no next gen multiplat game that runs at 720p 30fps on the X1. In fact the only multiplat games that run at 720p on the X1 are all 60fps. Besides MGS GS all these titles are launch games and it seems from all the news lately that this desparity in res on multiplats will be few and far between in a years time. Everyone knows one nextgen console is more powerful than the other but it seems some people continue to go out of thier way to exagerate this power difference. It seems some are even suggesting the X1 is only slightly more powerful than the 360. I know this is off topic for this thread but you brought it up.
 
Ok im sorry but I didnt say anything about the engine being last gen. How do you come to the conclusion that the X1 cant handle last gen engines? You do know thats true and technically false. The X1 is at minimum 6x as powerful as the 360 with almost 16x the memory. Did you ever consider that it could be the developers of these last gen engines cant handle the Xbox one. Also Im pretty sure I know your sources for the rumor but Im sorry this just comes off as trolling. You are entitled to your opinion but do you really think the X1 couldnt handle the exact same version of Gta5 from the 360. Even to the point it would run the game at the exact same framerate and resolution as a system with only 512mb of ram and a 240 gflop gpu. Even with higher res textures and a more complicate particle system that would be ridiculous. You bring up other multiplat titles as proof of this possibility but there is no next gen multiplat game that runs at 720p 30fps on the X1. In fact the only multiplat games that run at 720p on the X1 are all 60fps. Besides MGS GS all these titles are launch games and it seems from all the news lately that this desparity in res on multiplats will be few and far between in a years time. Everyone knows one nextgen console is more powerful than the other but it seems some people continue to go out of thier way to exagerate this power difference. It seems some are even suggesting the X1 is only slightly more powerful than the 360. I know this is off topic for this thread but you brought it up.

I'm going to leave you alone... :LOL:

We're going to have to agree to disagree about the XB1 capabilities.... ;)
 
Please check high quality trailer on GAMERSYDE . Game looks quite good . For sure there is downgrade Compared to 1st reveal but ] see no changes Compared to Ps4 game play from 2013 .
 
I think the downgrades are most apparent during daytime, everything just looks lower quality.
 
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