I enjoyed GTAs characters. The writing was a little too much, and the social comentary was juvenile and preechy, but still had good jokes, and characters were mostly belivable and varied, although in situations that weren't.
Wach dogs, on the other hand, feels like a 45 year old french dude saw what the kidz todayz are up to on the internet, and cooked up a mixture of all the cheesiest and most cartoony parts of it and served it with a naive certainty that it's all hip and the target demographics are gonna love it! derp.
Not all characters in WD2 are
that bad. Besides, but this isn't supposed to be a realistic representation of San Fran in the first place and the over the top parts don't sully the rest of the game imo. It's goofy sure, but it's self aware; as in, it uses all that goofiness to create some fun moments and gameplay scenarios. In the end, i think the
game is better for it, even though there's some quite obvious political stuff jammed into it in the same way GTAV tried to do social critique, but it's more hit or miss in WD2 than it is in GTAV. When it's not trying to teach you how society should be (which is not that often to be honest), it's
fun, and as a game i think that matters more. And the studio working on it is Canadian afaik
My one gripe with the game how it pussied out of pushing the player to play non-lethal, it's more fun and it is more rewarding with the tools you are given to play non-lethally, but the game doesn't punish you for going guns blazing, neither does it reward you for being stealthy. Missed opportunity there.
On a different note, TXAA is so good in WD2 i'm excited to see other games using it in the future. It's not as good as most TSSAA implementations (mainly due to the performance cost),
even though it behaves in a similar way, but it's finally a good alternative to use in games that don't have good temporal AA. Wish they could patch Unity/Syndicate with the latest TXAA, it's the only AA i'd use.