Warren Spector critizes Rockstar with GTA Series

Powderkeg said:
This whole "violence in video gaming is bad and out of control" sure sounds a lot like "rock and roll is the devil's music" rhetoric to me.

I thought Britney Hillary Love Hewitt Pop was Devil's music.
 
Powderkeg said:
It is, but we don't blame crime on them, just stupidity.

The world is going backwards isn't it. It's the Britney's of the world that need to be burnt. Like witches.

Get rid of the hookers and there will be no hookers to shag and kill in GTA games: No complaints!!!

I should run for president.
 
london-boy said:
The world is going backwards isn't it. It's the Britney's of the world that need to be burnt. Like witches.

Get rid of the hookers and there will be no hookers to shag and kill in GTA games: No complaints!!!

I should run for president.

Yes, Yes forget Pedro. Vote 4 London-boy! :D
 
Hardknock said:
I don't think he necessarily wants to change GTA. He just wants Rockstar to apply the same open-ended gameplay concepts to a game with a more family-safe theme.

It was called Body Harvest and Space Station Silicon Valley, and the technology and abilities of the designers just weren't there yet. And the games sold poorly, while the offensive GTA games sold well. Combine failed innovation with a winning formula, and enter the modern GTA.

BTW, what ever happened to that game Picasso?
 
chroniceyestrain said:

Wouldn't it be nice if people as talented as the folks who made GTA would devote those talents to something that wasn't so easily misinterpreted and so easily vilified by politicians, moralists and other cultural gatekeepers?

Is like asking

Wouldn't it be nice if Quentin Tarantino would devote his talents to something more acceptable by the main stream and not make a movie about a bunch of gangsters, like do a remake of "Honey, I shrunk the kids"?

The answer is no.

Cheers
 
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Gubbi said:
Is like asking

Wouldn't it be nice if Quentin Tarantino would devote his talents to something more acceptable by the main stream and not make a movie about a bunch of gangsters, like do a remake of "Honey, I shrunk the kids".

The answer is no.

Cheers

Well as he said he isn't really giving any answers, he wants a discussion going on and stir up things, which is a good thing, because to me it seems game development has really started going into one track way of thought. And the thing here is that the "Tarantino kind" of games are the mainstream "Honey, I shrunk the kids" are the exception...
 
Gubbi said:
Wouldn't it be nice if Quentin Tarantino would devote his talents to something more acceptable by the main stream and not make a movie about a bunch of gangsters, like do a remake of "Honey, I shrunk the kids"?

The answer is no.
No, that's not analogous to Spector's question.

You're confusing changing the subject matter with dumbing the subject matter. You deliberately picked a banal, uninspired movie as the one to change to. Well, given Kill Bill and Honey, I Shrunk the Kids, I too would pick Kill Bill. But that's not the choice. The choice would be more like Pulp Fiction or The Muppet Movie. Both are excellent in their own right and to their own audiences, but the latter's content is acceptable to more people.

I think it's true that the more "family friendly" games (and movies) get, the less cutting edge the production is. For every The Incredibles, there's 5+ Sin Cities. It seems as though the genre is used as an excuse to sweep quality under the rug, which is a bummer.
 
Inane_Dork said:
You're confusing changing the subject matter with dumbing the subject matter. You deliberately picked a banal, uninspired movie as the one to change to. Well, given Kill Bill and Honey, I Shrunk the Kids, I too would pick Kill Bill. But that's not the choice. The choice would be more like Pulp Fiction or The Muppet Movie. Both are excellent in their own right and to their own audiences, but the latter's content is acceptable to more people.

I'm not confusing anything at all. I picked a harmless family movie, and a box office hit at that, and compared to another box office hit.

But to play your game: would you rather have Tarantino instruct "The Muppet Movie 2" or "the Vega Brothers" ?

Cheers
 
Inane_Dork said:
I think it's true that the more "family friendly" games (and movies) get, the less cutting edge the production is. For every The Incredibles, there's 5+ Sin Cities. It seems as though the genre is used as an excuse to sweep quality under the rug, which is a bummer.

Ok, we're never going to agree. The Incredibles was a boring, predictable and very well animated movie, the best thing about going to the theater to watch it was the short film shown first with the singing+dancing sheep.

Whereas Sin City was totally uncompromising in it's grit. Loving both Rodriguez and Frank Miller I had very high expectations going in to see this movie, and I wasn't disapointed.

Cheers
 
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Gubbi said:
Ok, we're never going to agree. The Incredibles was a boring, predictable and very well animated movie, the best thing about going to the theater to watch it was the short film shown first with the singing+dancing sheep.

Whereas Sin City was totally uncompromising in it's grit. Loving both Rodriguez and Frank Miller I had very high expectations going in to see this movie, and I wasn't disapointed.

Cheers

BLASPHEMY!!!
OK so Finding Nemo was much better, more hilarious, and just a more complete story, but damn Finding Nemo was also one of the best things made in the last few years. One can't expect Pixar to keep up with and surpass every release.
The Incredibles still had his few moments of genius, although i do feel it was a bit subdued (is that how you spell that?!) at times.
 
Hardknock said:
In today's world if you don't like violent games you are really getting the short end of the stick because not as much effort(as a whole) goes into these games anymore. Which is a stark contrast to the 16bit and 32bit days. Although Nintendo is still holding it down, why can't other companies branch out and put in the same amount of time and money that they put into their violent games?

8-bit & 16-bit violence and debauchery:

Commodore 64:
Deathwish
Nemesis the Warlock
Friday the 13th
Commando Libya
How to be a Complete Bastard

Amiga 500:
Barbarian I & II
Operation Wolf
Elvira - Mistress of the Dark
Lurking Horror
Leather Goddesses of Phobos
 
Yes. There have always been violent games. Only today games look much better than they used to, therefore the hit on our conscience is bigger. When we see something that looks fairly close to reality - or even stylised, but with enough detail to leave no space to the imagination - we are shocked much more than if we see a bunch of squares that are supposed to look like blood and we only process that image as "blood" because we "know" it's blood, from the context, not because it looks real.
And things will keep improving visually, till the day when we will kill and beat to a pulp someone who looks real on our screens. Obviously complaints are bound to increase.
 
.Melchiah. said:
Amiga 500:
<snip>
Leather Goddesses of Phobos

london-boy said:
When we see something that looks fairly close to reality - or even stylised, but with enough detail to leave no space to the imagination

Don't know the above game, but from the title alone I'd love to see a Leather Goddesses of Phobos "with enough detail to leave no space to the imagination" next gen :D

Cheers
 
Human brains are pretty simplistic in assuming what they see is real. People react to what they see, or at least appear to see, instead of what it is. A lot of people left the cinema feeling really spooked having watched The Blair Witch Project. They reacted emotionally to what looked like spooky woods and wierd witchcraftery, despite having watched a few kids with a camcorder making a film. And interestingly enough the reason this film was so realistic was the response of the 'actors' who were feeling scared despite knowing that everything going on around them was just a film crew pretending to be spooky things of the night. Any film that ellicits an emotional response is managing to get a reaction from viewers based on what appears to be, instead of what really is.

When people can interact with games that look very lifelike, which we're starting to hit now, the closeness in representation to the real world is going to go straight to the centre of people's perceptions. And the difference between games and films is games involve your actions. When instead of watching someone else knife a character in a film, the player has to knife the person, and the brain sees it happening as though it's real...it's going to be making impressions.

This wasn't a concern in the past as violent computer games were pixelated messes which were very distant from reality. In future, the near future even, the pschological impact of realistic virtual scenarios will likely get very pronounced.
 
Gubbi said:
Don't know the above game, but from the title alone I'd love to see a Leather Goddesses of Phobos "with enough detail to leave no space to the imagination" next gen :D

Cheers


:LOL: :LOL: I missed that one!! ROFL!!
 
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