mckmas8808
Legend
Grand Theft Auto revolutionized gaming by creating a world where gamers can roam and explore at will - a breakthrough in interactivity in the industry. GTA's brand of urban violence has spawned a legion of imitators, as well as sharp criticism from groups ranging from politicians to parents.
"I'm really angry at the Rockstar guys," Spector said in an interview Wednesday at the Montreal International Game Summit. "Not like I'm going to go beat them up and yell at them, but they frustrate me because Grand Theft Auto III, in particular, was an amazing advance in game design. It was a stunning accomplishment as a game design. And it was wrapped in a context that completely for me undid all the good they did on the design side.
"It's like I want to tell my mother 'This is what games can be.' But I can't because they don't get past the beating people up with a baseball bat, stealing cars and crashing them, and the foul language and stuff.
"And I don't think it is necessary. At this point, GTA is the ultimate urban thuggery simulation, and you can't take a step back from that. But I sure wish they would apply the same level of design genius to something we really could show enriches the culture instead of debases it."
The Grand Theft Auto franchise is just one of several titles that has come under fire.
"We are dead square in the cultural crosshairs right now," Spector said. "The kids, the teens, the 20-somethings, they love us. And what that means is the parents and politicians don't."
Part of that scrutiny has comes from the very success of the video game industry, Spector argues. Gaming has become part of the mainstream.
"The more kids and young adults start turning to games to pass the time, to educate themselves and entertain themselves, the more the parents and the cultural gatekeepers will pay attention. And as we're seeing, they're feeling threatened. And that's not something I think we can afford to ignore.
"There's a whole generation of folks out there who do not get games. They grew up without computers. They grew up bugging their parents not by playing Doom but by wearing their hair long and playing rock 'n' roll loud. They don't understand why their son is barricading himself in his room killing demons all day. And they don't understand why their daughter, instead of playing with Barbies which is something they understand, is instead raising families of little virtual electronic people.
"They don't get it. And people blame and fear what they don't understand."
Plus advances in technology have made the gaming experience more real.
"Escaping from a 16-colour virtual world populated by stick figures is one thing. Killing a cop who looks like a cop . . . or being a virtual boxer and watching the blood fly in slow motion. Is it any wonder non-gaming adults in positions of power fear us and our influence?"
"This is not just something we can say 'Ah well, screw them. They're all going to die some day,' " he added to laughter.
But Spector said the matter may take care of itself in due time.
"The problem is there is a really fine line between waiting for a problem to go away, because you know it inevitably will, and just sticking your head in the sand and pretending it doesn't exist.
To that end, Spector says the industry has to create more content besides "mindless pathetic killfests."
"I do think that a lot of the games we make lead to a coarsening of our culture. And I think that inevitably leads to government and judicial intervention. And that means eventual cultural irrelevance."
He argues for more diverse gaming challenges, showing players the consequences of their action and helping them explore a broader range of emotions.
"Because right now pretty much all we offer is a cheap adrenalin rush."
Great, great article. I love his game design, but also think that his look on the industry is quite weird. I thought one of the biggest games of the summer was Nintendogs? That didn't have blood, guns, and curse words in it.
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