Now you may claim that this has nothing to do with opengl. Microsoft just happens to make a superior ide that offers great support for directx apps. I'll admit there's some truth to that, but it's kind of awesome that with Visual Studio I can often profile an issue without even needing a physical device (the builtin virtualized images run great and are pretty accurate representations). No extra downloads, no extra integration of 3rd party software/drivers/images, no extra hassle. New changes to directx? You can expect great Visual Studio support day one. That is what I want from iOS and Android. Perhaps the same level of integration could be achieved with opengl/vulkan, but it would seem other platform holders are struggling to achieve Microsoft's level of integration.