Vulkan/OpenGL Next Generation Initiative: unified API for mobile and non-mobile devices.

Discussion in 'Rendering Technology and APIs' started by ToTTenTranz, Aug 11, 2014.

  1. homerdog

    homerdog donator of the year
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    Well it's not entirely pointless but I digress.

    Pardon my ignorance if this is an incredibly stupid question but can a modern GPU not assume multiple states simultaneously? At least on a per CU or SM basis?

    Also would it be of any benefit to cache PSOs on the GPU, in VRAM or whatever?
     
    #301 homerdog, Sep 30, 2017
    Last edited: Sep 30, 2017
  2. Svensk Viking

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    Do most new games even use DX11.1 or later now? I know Repi confirmed Frostbite 3 supported it since BF4, which performed notably better on Win8 than 7, but I don't know any other games confirmed to use it.
     
  3. MDolenc

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    They can and they do. You can have multiple draw calls in flight with different state. But that's fairly limited and depends on how much state is common.
     
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  4. lanek

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  5. Malo

    Malo Yak Mechanicum
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    Interesting that they're getting into the protected path market, which would really help for getting protected content onto far more devices.
     
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