Well it's not entirely pointless but I digress.You can use the tricks, but it's pointless to render a 60 FPS game at 120 FPS, you prefer to run the 60 FPS with twice the content.
Pardon my ignorance if this is an incredibly stupid question but can a modern GPU not assume multiple states simultaneously? At least on a per CU or SM basis?
Also would it be of any benefit to cache PSOs on the GPU, in VRAM or whatever?
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