Frenetic Pony
Veteran
Shading of pixels when done by pixel or compute shaders is still shading. VRS will work with compute based shading just as well as with pixel shaders. VRS won't help with compute based rasterization but that's a different matter entirely.
I need to make sure but I don't think VRS natively works with compute shader threads... all the documentation and implementation details I've seen either state or imply its for pixel shader threads. Can anyone confirm?