With previous versions of Windows we have basically had Direct3D and OpenGL installed on top of the OS to add some extra functionality. In some cases the the API or the driver installation have failed so that 3D rendering could not take place or wasn't done properly. With Windows Vista the whole system relies on the funcationality of the Direct3D API and the driver and it won't just be games launching with a black screen to later crash back to the desktop. Everything needs it. So, how has Microsoft set up the failsafe in Vista? Is there a pure 2D mode and still a console to fall back on to repair things when they go (very very) wrong?
With the introduction of Windows XP, Microsoft made some presentations about its (re-)commitment to console command equivalency. Has this moved forward to the point where we can expect some sort of UNIX-like equivalency in Vista or was this just a small sideshow? It seems to me that a powerful console interface would come in very handy the further technology raises the bar for the default desktop.
With the introduction of Windows XP, Microsoft made some presentations about its (re-)commitment to console command equivalency. Has this moved forward to the point where we can expect some sort of UNIX-like equivalency in Vista or was this just a small sideshow? It seems to me that a powerful console interface would come in very handy the further technology raises the bar for the default desktop.