Mod : This thread's spawned from the Game IQ+Framebuffer Analysis thread
It's strange that they have to resort to scaling, with a 2D sprite based game, would have thought the consoles would have been more than up to task. What resolution are games like Castle Crashers? 720p?
BTW here's another question for Grandmaster:
As an avid reader of your excellent multiplatform comparison articles over on EG, one thing I have noticed is that when comparing MP titles that look fairly similar on both consoles, you judge them to be equal (which is fine, it prevents fanboys making mountains out of molehills etc).
However you rarely detail the differences between platforms with regards to a game's 1080p upscaled IQ (the GTA4 article was a great exception). Seeing as the 360 has a hardware scaler, while the PS3 has to resort to software or horizontal scaling, and has a few games does not support 1080p output, or 'prefer' 720p, and will only output 1080p when forced.
Doesn't this mean that a games that look fairly identical at 720p on both consoles, could possibly have better 1080p IQ on the 360, due to its hardware scaler?
ie your GTA4 Face-Off, mentioned how the 360 has superior 1080p support, with the oft discussed dithering also diminished at this resolution. (I bought the 360 version on this basis).
So I (and perhaps other owners of 1080p sets), would be interested in whether this fundamental difference in handling 1080p output, affects other recent MP titles as well such as Fallout 3, COD WAW. Is the general trend similar to the differences described in the GTA4 face-off?
It's strange that they have to resort to scaling, with a 2D sprite based game, would have thought the consoles would have been more than up to task. What resolution are games like Castle Crashers? 720p?
BTW here's another question for Grandmaster:
As an avid reader of your excellent multiplatform comparison articles over on EG, one thing I have noticed is that when comparing MP titles that look fairly similar on both consoles, you judge them to be equal (which is fine, it prevents fanboys making mountains out of molehills etc).
However you rarely detail the differences between platforms with regards to a game's 1080p upscaled IQ (the GTA4 article was a great exception). Seeing as the 360 has a hardware scaler, while the PS3 has to resort to software or horizontal scaling, and has a few games does not support 1080p output, or 'prefer' 720p, and will only output 1080p when forced.
Doesn't this mean that a games that look fairly identical at 720p on both consoles, could possibly have better 1080p IQ on the 360, due to its hardware scaler?
ie your GTA4 Face-Off, mentioned how the 360 has superior 1080p support, with the oft discussed dithering also diminished at this resolution. (I bought the 360 version on this basis).
So I (and perhaps other owners of 1080p sets), would be interested in whether this fundamental difference in handling 1080p output, affects other recent MP titles as well such as Fallout 3, COD WAW. Is the general trend similar to the differences described in the GTA4 face-off?
Last edited by a moderator: