Soooo many games now seem to be far too long. To the point of feeling like work, sometimes.
One of the best games I played this generation was Far: Lone Sails. A simple, straightforward platformer, with a silent, visually conveyed story, and a beautiful soundtrack, all of which I got to fully experience over the course of ~4 hours. That was £5-8 (I can't remember exactly what I paid) very well spent, and I'll probably go back to it sometime. The same kind of sentiment pertains to Journey or Fl0wer.
But the Witcher 3 is also one of the best games I played this generation, in spite of it taking literally ~500 hours of my life within 3 months of its arrival (which required substantial neglect of my then-girlfriend, with whom I was living.) It was money very well spent, as was the DLC (the girlfriend, in hindsight, less so.)
It's tricky, because I can see why games want to be such gargantuan adventures, but not every game can be The Witcher 3. Not every game needs to be. But how can it be gauged?
Evidently, I don't have the answers. But I can be certain that last year, when I played the PS4 release of Onimusha and clocked it in a weekend, I yearned for something of a return to that era.
All that being said, I can't get this hellish spiral out of my mind:
- Budgets increase, game prices can't.
- DLC provides an opportunity for more revenue.
- DLC evolves into MTX's.
- Games need repetitive mechanics to warrant repeat MTX purchases.
- Games get bigger to keep people in them with plenty to do/buy.
- Bigger games need more man hours and more money to make.
- More MTX's are needed to fund this.
- Enormous game with repetitive mechanics is released and keeps people engaged.
- MTX's flow.
- MTX's wane.
- An even bigger sequel is released.
- The bigger sequel needs more man hours and more money.
- More MTX's are needed to fund this.
- Enormous game with repetitive mechanics is released and keeps people engaged.
- MTX's flow.
- MTX's wane.
- An even bigger sequel is released.
- The bigger sequel needs more man hours and more money.