Vertex normals

STTrife

Newcomer
Hi there, I have the following problem, I need to make a tool that generates collada files with cylinders in it. Now I am a bit puzzeled by vertex normals.
For example in maya if you create a cylinder, the vertices on the circles have 3 normals each, while the vertices in the middle (top and bottom) only have 1 vertex normal.
How is decided how much normals each vertex has?

If you export it to a collada file, the normals are just exported as a list of vectors, and there is no information about which vertex has how many normals, or which normal belongs to which vertex... so any idea how this works?
 
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