Doomtrooper said:
Go ask ladder teams...you know the people that play at a professional level. The Flak cannon is for the newb that can run around and spam the crap out of a room. Confined areas ?? Hmm I guess you have not played any CTF maps..they are all confined.
No, most CTF maps are not confined. Not enough to make the spam of the Flak Cannon truly effective, though most do have portions of the maps that are well-suited for the weapon.
By the way, I'm more of an "old school" player. I played a whole lot back in the days of the original Unreal and early in UT's lifespan. I was generally good, even part of a relatively informal clan at one point. But, my computer sucked and I had a crappy 'net connection, so I never joined any formal matches.
Personally, I've found most of the weapons, both in UT and UT2k3 to be very effective. In UT, the one that I didn't like was the razorjack (Did anybody like that one? Anyway, if there ever was a spam weapon, this was it...if used properly). In UT2k3, the one weapon I really don't like is the minigun. With everything else, I can do pretty well. I generally find the Flak Cannon is best for quick kills close-up, though that takes some aim. I've never found it useful for just spamming people, though the secondary fire is also nice at medium range.
The way I see it, if you're complaining about people making kills from just spamming with the flak cannon, then they're not going to be good enough to make many kills anyway, so it's not going to make much difference. In my experience, you actually need some skill to get many kills with any weapon (except in the excessive mod for UT...the flak cannon with that mod...now that's what I call spam...that and the shock rifle...wow).
How many other weapons deflect off walls...How many spreads out almost in a 50 degree angle(walk up to a narrow hall and bounce some spammage into the room by shooting at the wall)...I may not have your 3D knowledge but I do have lots of UT experience (easily checked by looking up my online stats)..My opinion speaks for the majority (even mentioned in this review I linked above)...not the minority.
In either game, the spread of the flak cannon is closer to about 15 degrees before deflection. All this does is reduces its effectiveness at long range. I really don't see why this is a problem. For the "aiming challenged" the spread makes it no better than the stream weapons. It's the deflection that makes the weapon powerful, but that's only useful in specific places (most maps have a couple).
Anyway, I've heard these arguments before, and I just don't get it. The way I see it, it doesn't really matter. Even if the flak cannon is a "newbie's weapon" it's not going to make a difference, because a smart player can get around a newbie anyway, no matter what weapon is being used. This is particularly true since most newbies tend to stick to repeating patterns, making them easy to pick apart in smaller matches.
For me, the flak cannon is, in general, no more useful than any other weapon. As far as I'm concerned, if it's no more useful to the skilled player than other weapons, I don't care. Newbs will lose anyway.