green.pixel
Veteran
http://www.rockpapershotgun.com/2010/10/13/valve-announces-dota-2/
Of course it’s being made in Source, so it looks dramatically different than the ancient Warcraft III engine. And GI says that Source is getting an update with this release, with new lighting, and the all-important true-cloth simulation, the lack of which has been holding back gaming for years. They’re also building AI bots to replace missing players, and of course therefore for training, but not making a single-player game.
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Valve says it plans to devote as much time and updates to Dota 2 as Team Fortress 2 has received over the years, so it could well be a game that evolves over time, and seemingly one whose evolution will be driven by the community of dedicated players.
The GameInformer article:
The bulk of innovation in Dota 2, however, is ancillary to the gameplay itself. Valve is upgrading Steamworks (the company's backend technologies for matchmaking and other gameplay and community-related things) to allow them to create in-game rewards for participating in the Dota 2 community. The idea is to have everything a player does in or out of game tie back into their online identity. Like the improvements to Source, the Steamworks upgrades will be available to third-party developers who choose to use Valve's tools when Dota 2 launches in 2011.
Valve believes that the solution to the huge barrier to entry is threefold. The first, obvious solution is to have excellent skill-based matchmaking for both individuals and teams. Valve believes that the work going into Steamworks for Dota 2's release meets that requirement. Second, interactive guides will allow players to do more than just read a guide for their favorite hero that has been deemed helpful by the community at large. Valve plans to allow guide-makers to tie their work back into the game by doing things like highlighting suggested item purchases or displaying useful information during a match.
Finally, a coaching system is being deeply integrated into the game. By logging in as a coach, veteran players can do their part to help out newer folks. Valve hasn't entirely decided on the specifics of how newbies and coaches will be matched up, but once they're together a few things happen. The coach sees the pupil's screen, and gets private voice and chat channels to communicate with them. The coach probably won't be able to take control of anything directly (once again, the details are currently under discussion), but information is power in Dota 2 and having a mentor whispering in your ear can make all the difference in the world.
Artwork:
http://www.shacknews.com/screenshots.x?gallery=16086&game_id=10018
This the 2nd surprise out of the three they've been preparing. With the first one being TF2 in-game shop, the third one better be Episode 3.