What was conlusion about 3090 vs ps5 ? All he said that reconstruction technic is so good that4x less pixel internal its not much worse, thats all, and from that people start attacking nxgamer that he said ps5 gpu(5700xt level) is on level 3090, hilarious that its even controversial
Regardless of what he said, my comparison to the 2060 still stands. The 2060 at Low settings running in DLSS 4K Ultra Performance mode is very comparable to the PS5's quality mode. The only real difference is the fact that the PS5 runs at a higher internal resolution before reconstruction which improves image quality. The PS5 doesn't use a significantly reduced internal resolution like DLSS. But the difference between the two, even when compared side by side is incredibly minimal. Zoomed in, looking at details and aspects across the board, you can't see a staggering amount of differences. Even on the same screen they look very close. Which just proves how good DLSS is.
The PS5 certainly has some elements which look slightly sharper and cleaner. Screen space reflections are double the resolution at least, which means they look fuller and cleaner and not so dim, as they do on the PC's Low settings. The shading cost overall is obviously far more expensive here, because it's not sacrificing that at a lower frame buffer level at half width and height, so you get cleaner edges on ears and depth of field on the background and just a small refinement on details, but at standard viewing distance from the screen none of this would be noticed.
What can be noticed on the PS5 is that it never goes above 60 FPS, whereas on the 2060 at these settings you can get a much higher framerate than this. Even though the PS5 is pushing twice the amount of pixels and you're definitely using the power, there is that diminishing return that you're pushing all that to get a very small return on visual quality but only half of the framerate.
Ultimately, it is an impressive title on the PS5 and the PC. The PS5 probably pushes other elements as well, such as anything based on resolution, so all screen effects, alpha effects, shadows, all of those things will be higher on the PS5 vs the PC on Low settings. Tessellation is likely further out, as well as probably parallax occlusion maps but generally, side-by-side comparisons would show little to no difference between the two.