It’s a recurring mistake. At 1:45, he says the PS4 Pro res is “double that [of the base PS4], and targets 2720x1530, which gives us a half resolution of 1360x765.” (Is the “half” res the min res that he pixel counted, and the “target” the max?) Unless this is A/V shorthand where all resolutions are quoted as vertical (not so useful with rendering as sometimes resolution is reduced on only one axis), he’s forgetting an axis and so off by a factor of two.
I’m a little unclear as to what’s happening with the res. He says the game “targets” the reconstructed res, the Pro (~1:58) “looking close enough to 4k on a 4k screen to never be offensive. Remember, this is resolving to that native target [1530p?] most often but at fast movement, camera cuts and the edge of screen, that’s when you can see this breakdown of it [765p?] resolving back in[to 1530p?].”
The PS5’s 120hz mode “likely scales at 1080p, which it’s most often at in action, then up to 3840x2160 with that reconstruction method when it’s at quieter sections.” I guess he’s using “resolving” and “scaling” interchangeably? Isn’t the game always reconstructing to 4k, no matter the native rendering resolution (from 1080p min to 2160p max)? ¯\_(ツ)_/¯
The PC footage is credited as captured by someone else. The repeated resolution goof makes me wonder if he’s viewing raw or compressed footage when he’s comparing with the presumably raw PS5 footage he’s capturing. PS5 may well look close enough as to be equivalent to PC 4k to the average gamer at TV distances and the IGN audience may be less discerning than other tech analysis outlets, but it’s sloppy.
He is a fast talker, but I’m more confused by his terminology. And my brain is working at half res today, but I set nitpick to ultra in my settings.
Edits: He does mention “half width and height” at 7:00. But then he shortly follows that with “pushing twice the amount of pixels” at ~7:30. I understand he’s probably under more time pressure than, say, DF, but why make a technical analysis narrated at breakneck speed more confusing than necessary?
If I can judge from a 4k YT video, I agree with his opinion that it’s hard to distinguish between PS5 “4k”60 and PC 4k max settings. The PS5 apparently made smart sacrifices to hit 60fps. Pity he didn’t have the time to qualify the “third of the framerate” by at least enabling DRS on the PC to see if that alone can bring the min up in that one scene. Was the PS5 rendering at 1080p there?
Surely quartering the res could get the PC to 60. I’m sure if Alex’s does a recommended PC settings video we’ll find out.
11:40 The PS4 Pro “can get some streaming judder on the train section but it is loading a lot of detail and it is [pushing?]
twice the pixel throughput of the PS4.” It’s asking a lot for me to realize that he means the PS4 Pro’s 1320x765 (base? min?) res is 2x the PS4’s 960x540 and assume they’re both bottoming out there in the five seconds it takes him to say that.
I watched the whole video and still can’t tell if the game always renders at his “half” resolutions or uses DRS. ~12:00 “The cutscene cinematics obviously again ramp up that resolution quality [?!], lowering the reconstruction to give you a sharper, cleaner image.” Sounds like DRS.
Maybe his FH5 perf analysis is easier to follow.