UT2K3 Filtering AMDMB.com tell it like it is

Discussion in 'Graphics and Semiconductor Industry' started by Randell, Jul 21, 2003.

  1. cho

    cho
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    44.03's screenshot :

    [​IMG]

    [​IMG]

    :roll: almost same as the 44.67, the af work fine here.
     
  2. SpellSinger

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    Is NV only disabling AF when benchmarking?
     
  3. nggalai

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    Hola,

    not quite. It looks as if, in UT2003, NV filters the base map at full anisotropic settings, but the other texture stages receive a max. of 2°AF. There's also some tweaking going on regarding trilinear filtering. We did an article on texture filtering in UT2003, comparing NV's and ATI's approaches, for 3DCenter. There's also some javascript / mouseover images in it to see the differences easily.

    93,
    -Sascha.rb
     
  4. K.I.L.E.R

    K.I.L.E.R Retarded moron
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    Nggalai, you will see a larger difference while playing games.
     
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