UT2K3 Filtering AMDMB.com tell it like it is

44.03's screenshot :

post-1-1059196641.jpg


post-1-1059197028.jpg


:rolleyes: almost same as the 44.67, the af work fine here.
 
SpellSinger said:
Is NV only disabling AF when benchmarking?
Hola,

not quite. It looks as if, in UT2003, NV filters the base map at full anisotropic settings, but the other texture stages receive a max. of 2°AF. There's also some tweaking going on regarding trilinear filtering. We did an article on texture filtering in UT2003, comparing NV's and ATI's approaches, for 3DCenter. There's also some javascript / mouseover images in it to see the differences easily.

93,
-Sascha.rb
 
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