Yes, we do adopt to what we are used to, I think what Reverend is getting at though is that for 3d realtime graphics, just like for that car analogy, there can be a level where enough is enough for the present and foreseeable future. He doesn't want 30 fps back, but instead doesn't see a neccessity for going towards 1000fps, which is where I agree!
In the early days of automobiles, 10 to 20 mp/h were top speeds and while they were feeling comfortable at the time, there was still an obvious need for an increase. The sensible limit of that however was reached soemtime around the area where most purchasable cars had a top speed of 60-100 mp/h. Of course there are cars that can go faster than 100-150 mp/h, but by the limits of todays streets, laws, material science and physics more doesn't make much sense unless you talk about professional racing, which leaves about 99% of the population happy with ~100-150 mp/h. The same can be said for framerates, while 30 was good at the time it needed improvement, and the sensible limit of that was reached say at 60-120fps (depending on gametype), which will definitely be enough for 99% of the users (those without inhumanly good eyesight to really percieve more than 120 fps). Everything above that could be considered cool, but kind of a waste of power (power that could otherwise be used to achieve better looking graphics).
So, instead of focusing just on how fast our cars, eh ... graphics card's top speed is, we are now at a level of performance where things like stability, image quality, features and average framerate become just as or even more important than raw top speed. I'd rather have an average of 60fps while never dipping below 45 or above 90, than having an average of 60fps with a max of 190 and a minimum of 20 - obviously my prefered scenario would be a rather bad looking case in many of today's reviews!
People and websites still focusing much more on max top speed instead of the full picture, which today just doesn't cut it anymore IMHO ...
In the early days of automobiles, 10 to 20 mp/h were top speeds and while they were feeling comfortable at the time, there was still an obvious need for an increase. The sensible limit of that however was reached soemtime around the area where most purchasable cars had a top speed of 60-100 mp/h. Of course there are cars that can go faster than 100-150 mp/h, but by the limits of todays streets, laws, material science and physics more doesn't make much sense unless you talk about professional racing, which leaves about 99% of the population happy with ~100-150 mp/h. The same can be said for framerates, while 30 was good at the time it needed improvement, and the sensible limit of that was reached say at 60-120fps (depending on gametype), which will definitely be enough for 99% of the users (those without inhumanly good eyesight to really percieve more than 120 fps). Everything above that could be considered cool, but kind of a waste of power (power that could otherwise be used to achieve better looking graphics).
So, instead of focusing just on how fast our cars, eh ... graphics card's top speed is, we are now at a level of performance where things like stability, image quality, features and average framerate become just as or even more important than raw top speed. I'd rather have an average of 60fps while never dipping below 45 or above 90, than having an average of 60fps with a max of 190 and a minimum of 20 - obviously my prefered scenario would be a rather bad looking case in many of today's reviews!
People and websites still focusing much more on max top speed instead of the full picture, which today just doesn't cut it anymore IMHO ...