upcoming PS2 game displays up to 65535 enemies on screen @ once

Those characters models look lower than GTA 3 models, even if it can push that number on the screen the graphics will look like shit.
 
The Path of Neo, a new PS2 game, is also said to have hundreds upon hundreds of Smiths on the screen at once.

Not a typo. Geometry is one of PS2's strengths. Call this a GI hack ;)
 
Acert93 said:
The Path of Neo, a new PS2 game, is also said to have hundreds upon hundreds of Smiths on the screen at once.

Not a typo. Geometry is one of PS2's strengths. Call this a GI hack ;)

Can we use the other thread for this? i think it will become a big thread for obvious reasons, and the other one was opened first. :smile:
 
While it certainly shows a lot of guys in the screenshots, it's nonsense to think you could get 65,535 onscreen. Does anybody happen to notice (even if they don't understand the significance of the number), that it's an awfully exact value? Doesn't anybody find it weird that they're saying "65,535" rather than something approximate "65,000"? Since when can you determine the number of elements you can show onscreen to such an exact number, when the camera is something the user controls?

And for those who know a little bit of math, 65,535 = 2^16 - 1. Pretty much tells me they've got 16-bit NPC indices. Which makes it more than self-evident that it's, at best, per LEVEL, not onscreen.
 
Sorry for OT, but what is stopping WW2 games from having these many characters on screen? Especially for a beach invasion? CoD2 vids have a lot of characters, but nothing as dense as this.
 
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