Ostepop said:
The day anandtech can teach any knowledgeable poster on this board (and yes, that does include myself) ANYTHING new about cell, is the day hell officially froze over. They've goofed enough on this subject to establish that as a fact. They've got a damn big error sitting right in the section you quoted for chrissakes.
Understand, before you continue to bitch with me about this, that anandtech simply isn't an authorative source on the subject of cell (and barely on any highly technological subject for that matter). They ought to stick to stuff they can handle at least relatively well, quake timedemos and such.
Anandtech said:
First and foremost, a floating point operation can be anything
Cell's flops aren't just ANYTHING tho, so no point even trying to go there. This you quoted in is an irrelevant strawman and doesn't belong in this discussion, period. Now, it may be you just didn't understand it is a strawman, well, fine. Not everybody can know what they're talking about!
But if you did, well, let's just say these "tricks" get tiresome real fast.
Um, well, actually it is. It is pretty established that cell often blows other processors clear out of the water on heavy floating point processing.
and if my rig can run the same game maxed at 1600p with 16xAA at 60fps. Obviously its much more powerful.
Only from the single aspect of drawing frames onto the screen.
I'm sure you wouldn't suggest a PC running Forsaken at 3000*2000 pixels at 500 frames/sec is more powerful than say, a PS2 running Zone of the Enders 2 at 640*480 and 60 frames/sec.
There's a lot more to system power than just drawing graphics on the screen.
Warhawk? Seriously. Warhawk while it looks good is not groundbreaking in anyway.
No, of course it's not groundbreaking, since it's a PS3 game... *cough*
Maybe you can show me the PC game that pioneered a seamless world with hundreds of active units both land and air-based simultaneously, with volumetric raytraced clouds and all kinds of other goodies. Seriously, you name it, I'll concede you have a point.
Anyways, Crysis looks a million times better than any console game annouced shown in a realtime form.
"A million"? As defined how really?
Crysis is another jungle slideshow with nice environments and precious little else. Where's the technical innovation? Nowhere to be seen!
You also seem to be completely hung up about this marvelous CPU thing. Have you forgotten that your cute console has a half arsed GPU?
What does it matter it's got a "half arsed" (your words) GPU when it's only going to run at 720P most of the time, and 60FPS at most? 8 ROPs is well balanced with its memory bandwidth, I might add. You don't seem to have factored in this stuff, but then again, typical PC fanbois often stare themselves blind at paper specs, frames per second and 3dmark scores.
You have squat when it comes to graphical power compared to what a quad-sli rig can do.
And your quad SLI rig - which'll be nowhere near 4x faster a single card in reality - is going to set you back the price of an entire PS3, which just happens to include the most monstrous CPU on this earth at the moment. You know what I'd rather spend my cash on, but maybe you got different priorities, pal...
Further talking about optimization bla bla bla closed box etc, does not change the fact that a Quad-sli rig is more powerful.
If the PC with its oodles of raw power and IN SOME RESPECTS higher on-paper scores (pretty much constrained to fillrate, RAM size and CPU integer performance), doesn't give you a superior gaming experience in any way other than higher screen resolutions, then I'd say the optimization bla bla bla closed box etc means quite a lot in reality.
If somebody made a game optimized for a quad-sli rig, it would look like real life
I'm sure you're jesting, because even offline software renderers don't do real life yet, but assuming what you say is true:
Thing is, nobody's ever gonna make a game like that because there aren't nearly enough owners of quad-SLI systems to warrant the astronomical development costs. Besides, you'd only have a game that LOOKS 'real life', due to the inadequacies of the monolithic PC architecture, there's no way it could ever PLAY like 'real life'. The total system power just isn't there.
PS3 (and Xbox 360 I might add) are much better balanced systems between CPU and GPU, whereas current high-end PCs are very GPU top-heavy with much weaker CPUs supporting them. Consoles stand a considerably better chance of making a 'real-like' gameplay expeirence because due to their closed system nature, devs know what they can aim for, every customer has the same level of performance, and besides, these machines have a much higher baseline processor performance level than any current PC.
Intel and AMD knows most PC users don't need 100+ gflops, so they're not spending the silicon neccessary to realize such performance levels, it would make their chips much too expensive. Instead they spend transistors on making multitasking and office apps and such run smoothly, while you'll never realistically be running a SQL server or doing spreadsheets or such on a PS3 or a 360.
Consoles have GAMING optimized CPUs. PCs have general case optimized CPUs that you can game on.
pjbliverpool said:
Wow! Could you be a little more biased please? I wasn't quite feeling it enough there
I just love it when you new guys with your big egos and little red dots come and get all rowdy and stuff...
(Yes, that was irony.)
Here's the way things are: just because I don't automatically subscribe to your notion that an expensive PC per definition must be superior to everything else in every respect, doesn't make me biased. I've gamed on PCs and computers in general since 1987, and consoles since '86. There's no point in trying to portray me as biased, so don't even try.
Seriously, go back to the shithole board you came from and go back to trolling with the people who slither in down the muck there, k? Nobody cares about your delirious fanperson rantings, I didn't even bother to read your post. Go away.