Untold Legends Producer claims PS3> $ 3,500 PC

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Cheezdoodles

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Producer Andy Sites claims in this video:
http://media.ps3.ign.com/media/814/814614/vids_1.html

that their PS3 devkits are more powerful than a 3,500 USD pc. Now, im not as big of a computer wizard as some of you guys, but this must be the stupidest comment i have ever heard.. right?

I mean for $ 3,500 i can build i Quad-SLI rig, with a stand alone PPU, a ton of ram and a high end cpu. Thats like twice the raw horsepower, minimum.

Any comments?
 
Ostepop said:
Producer Andy Sites claims in this video:
http://media.ps3.ign.com/media/814/814614/vids_1.html

that their PS3 devkits are more powerful than a 3,500 USD pc. Now, im not as big of a computer wizard as some of you guys, but this must be the stupidest comment i have ever heard.. right?

I mean for $ 3,500 i can build i Quad-SLI rig, with a stand alone PPU, a ton of ram and a high end cpu. Thats like twice the raw horsepower, minimum.

Any comments?

The funny thing is that their PS3 dev kits are probably using stock PC GPU's. 7800 series at that!
 
Ostepop said:
Producer Andy Sites claims in this video:
http://media.ps3.ign.com/media/814/814614/vids_1.html

that their PS3 devkits are more powerful than a 3,500 USD pc. Now, im not as big of a computer wizard as some of you guys, but this must be the stupidest comment i have ever heard.. right?
Heard worse. The problem with such statements is that somehow there always is a way to find some truth in them, usually by isolating one particular bit of the hardware specs and ignoring everything else. And what do you expect when a 1st party dev talks smack?

It's by far not the stupidest comment ever IMO, though I agree it's not really worth remembering.
Ostepop said:
I mean for $ 3,500 i can build i Quad-SLI rig, with a stand alone PPU, a ton of ram and a high end cpu. Thats like twice the raw horsepower, minimum.
See? Maybe he's not even talking about fillrate, but about system memory bandwidth or some other silly thing.
Or about density. The PS3 certainly crams its 5kg worth of mass into a relatively small volume :D

PS: Why do these IGN people insist on using Windows Media for streaming?
 
Ostepop I have to say, IMO I think that the PS3 will pull off better graphics by the end of it's life than the $3500 PC will be able to pull off five years from now; it's simply the advantage of having a closed system and being able to code to it.

In the *raw* sense, clearly the $3500 PC has the greater horsepower in the GPU and RAM areas, though in the CPU arena the Cell will have the *raw* edge.

Anyway, that's my take on it. I don't think the statement is 'outrageous' or anything, you just have to filter it for PR, and then take it in context.
 
xbdestroya said:
In the *raw* sense, clearly the $3500 PC has the greater horsepower in the GPU and RAM areas, though in the CPU arena the Cell will have the *raw* edge.
.

Uh? I was under the impression that a FX-60 CPU pretty much kills the cell for general perpus proceccing. I dont care if its slower at vector math or calculating physics. I got a PPU and four GPU's for that.
 
Ostepop what do you consider 'general purpose'? There are certainly people that will stand by their preference for the FX-62 over Cell perhaps, but I mean... that you even brought up 'general purpose' computing makes me think you're coming with Major Nelson FUD in your analysis of the situation.

The reasons to prefer an OOE x86 core to Cell lie elsewhere, and not in the 'power' department.
 
Ostepop said:
Uh? I was under the impression that a FX-60 CPU pretty much kills the cell for general perpus proceccing. I dont care if its slower at vector math or calculating physics. I got a PPU and four GPU's for that.
Now that's roughly as unreasonable as the other unreasonable statement we were discussing.
 
Ostepop said:
Uh? I was under the impression that a FX-60 CPU pretty much kills the cell for general perpus proceccing. I dont care if its slower at vector math or calculating physics. I got a PPU and four GPU's for that.
You're totally comparing apples and oranges. 'General purpose processing' does not a great gaming machine make, if that was the case then the K6 would have spanked the Pentium back in '97; it did not, as we all know. Or well, would have known, if we'd been around back then.

You were involved in the PC hardware scene back then yes?

PPUs remain unproven, and even if they turn out to be the greatest thing since sliced bread, they'll only ever be helpful to you in titles that were specifically coded to take advantage of them. Without a PPU, physics will be less than stellar on your FX-60 simply due to the anemic nature of a general purpose processor and built-in choke-points in a PC system. For example, a FX-60 lacks the brute horsepower to do tens of thousands of physics collisions per frame (not cost effective to include such hardware in all CPUs), and even if it had, there's not enough system bandwidth to feed such a CPU anyway. GPUs can't help either, because A: you don't REALLY want your graphics processor to sit there and NOT draw graphics, and B: there's no read-back mechanism worth a damn in a GPU that would allow the game engine to access the results of these physics calculations so that gameplay can take advantage of it. All GPU physics can do is visual stuff like swirling cloth, fluttering leaves, smoke effects etc, and all these operations will take away from 3D rendering performance.

Take a look at the internal bandwidth of cell, it's a total monster. No current general purpose processor compares in the slightest, you have 7*128 bit SPU SRAM access/clock, 256 bit/clock PPU L2 cache/clock and 768 bit/clock EIB, all at 3.2GHz. PC main RAM bandwidth is typically less than half of PS3 XDR memory as well.

On top of that, PCs have to contend with dozens of background processes, layers of OS overhead and countless and needless (in a console) state changes during drawing calls that all add up to suck significant juice out of even a high-powered PC. Then add sloppy programming from overstressed developers who take the easy way out and rely on users upgrading their hardware rather than having to write good, solid code.


You sink $3500 into a PC today, PS3's gonna spank it black and blue I guarantee it. If not on release games (though titles like Warhawk is making me suspect it will), then for sure when 2nd gen software launches.

Yeah, you'll be able to game on your expensive PC in screen and texture resolutions far greater than on a PS3 by virtue of more RAM and fillrate, but that's not a true testament of system power.
 
xbdestroya said:
Ostepop I have to say, IMO I think that the PS3 will pull off better graphics by the end of it's life than the $3500 PC will be able to pull off five years from now; it's simply the advantage of having a closed system and being able to code to it.

In the *raw* sense, clearly the $3500 PC has the greater horsepower in the GPU and RAM areas, though in the CPU arena the Cell will have the *raw* edge.

Anyway, that's my take on it. I don't think the statement is 'outrageous' or anything, you just have to filter it for PR, and then take it in context.

Considering we have SLI these days, thats like saying the original xbox would be able to outperform a PC with 2 Ti4600's in SLI with 1GB of RAM today.

Do you think thats the case?
 
Guden Oden said:
You're totally comparing apples and oranges. 'General purpose processing' does not a great gaming machine make, if that was the case then the K6 would have spanked the Pentium back in '97; it did not, as we all know. Or well, would have known, if we'd been around back then.

You were involved in the PC hardware scene back then yes?

PPUs remain unproven, and even if they turn out to be the greatest thing since sliced bread, they'll only ever be helpful to you in titles that were specifically coded to take advantage of them. Without a PPU, physics will be less than stellar on your FX-60 simply due to the anemic nature of a general purpose processor and built-in choke-points in a PC system. For example, a FX-60 lacks the brute horsepower to do tens of thousands of physics collisions per frame (not cost effective to include such hardware in all CPUs), and even if it had, there's not enough system bandwidth to feed such a CPU anyway. GPUs can't help either, because A: you don't REALLY want your graphics processor to sit there and NOT draw graphics, and B: there's no read-back mechanism worth a damn in a GPU that would allow the game engine to access the results of these physics calculations so that gameplay can take advantage of it. All GPU physics can do is visual stuff like swirling cloth, fluttering leaves, smoke effects etc, and all these operations will take away from 3D rendering performance.

Take a look at the internal bandwidth of cell, it's a total monster. No current general purpose processor compares in the slightest, you have 7*128 bit SPU SRAM access/clock, 256 bit/clock PPU L2 cache/clock and 768 bit/clock EIB, all at 3.2GHz. PC main RAM bandwidth is typically less than half of PS3 XDR memory as well.

On top of that, PCs have to contend with dozens of background processes, layers of OS overhead and countless and needless (in a console) state changes during drawing calls that all add up to suck significant juice out of even a high-powered PC. Then add sloppy programming from overstressed developers who take the easy way out and rely on users upgrading their hardware rather than having to write good, solid code.


You sink $3500 into a PC today, PS3's gonna spank it black and blue I guarantee it. If not on release games (though titles like Warhawk is making me suspect it will), then for sure when 2nd gen software launches.

Yeah, you'll be able to game on your expensive PC in screen and texture resolutions far greater than on a PS3 by virtue of more RAM and fillrate, but that's not a true testament of system power.

Oh please!

So all of a sudden PS3 is going to be able to outperform a quad sli PC? Exactly how much money would you be willing to put on that?
 
pjbliverpool said:
Considering we have SLI these days, thats like saying the original xbox would be able to outperform a PC with 2 Ti4600's in SLI with 1GB of RAM today.

Do you think thats the case?

Well... sort of, I do. I say - let's put your twin Ti4600 PC up against an XBox running Doom 3 and see who wins. Doom 3 would clearly be the best game to use for the comparison, since it has such clear PC roots, and is NVidia-centric to begin with.
 
pjbliverpool said:
Oh please!

So all of a sudden PS3 is going to be able to outperform a quad sli PC? Exactly how much money would you be willing to put on that?
Hopefully $3500, so you can buy that quad SLI PC...
 
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