Unreal Tournament 2007 to be PS3 launch title

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"You're comparing framerates across different systems and this tells you..what?"
I guess you choose to ignore that this game is a x360 game as well?

Until you can admit that common sense fact that is staring you point blank in the face I can't debate with you. Apparently you believe UT2007 is some sort of PS3 exclusive which is just plain wrong.

Why, exactly, do you choose to ignore the statement from the president of Epic about multiple consoles? Maybe it's because if you accept this will also be a x360 game, then your argument has more holes than a sponge?

"The engine UT2007 is running on on PS3 should be as optimised for the PS3 as the same engine running GoW is for X360. "

Wrong. GOW is completely optimized for 360, and only 360.

UT2007 is optimized for dozens of different GFX card, dozens of different CPU's, and at least 2 different consoles.
 
scooby_dooby said:
"You're comparing framerates across different systems and this tells you..what?"
I guess you choose to ignore that this game is a x360 game as well?

We've heard nothing about the x360 version. I do not claim it is a PS3 exclusive at all.

scooby_dooby said:
Wrong. GOW is completely optimized for 360, and only 360.

So there's a GoW engine now? They gave up on UE3?

scooby_dooby said:
UT2007 is optimized for dozens of different GFX card, dozens of different CPU's, and at least 2 different consoles.

UT2007 on PS3 will run on UE3 for PS3, which will/should be optimised for PS3. Just as GoW runs on its optimised counterpart, UE3 for X360.
 
Titanio said:
UT2007 on PS3 will run on UE3 for PS3, which will/should be optimised for PS3. Just as GoW runs on its optimised counterpart, UE3 for X360.

Ok, so for the record, you are telling me that you believe a game developed for PC, and ported to a console, is just as optimized as a game developed solely for the console?? That's nonsense and you know it. The closed box console version will always be more optimized and reach farther than a PC port.

Just because they are based on teh same engine means nothing. Need I ramble off th list of games also using UE3? Lost Oddyssey? Mass Effect? Frame City Killer? Too Human? Brothers in Arms 3? It means nothing, and certainly is not an indication these games will look the same... you are really stretching now.

Your argument seems to consit of:
1. They are the same engine therefore the same GFx
This is wrong.

2. UT2007 will be as optimized for PS3, as GOW is for 360. Despite one being a console exclusive, and the other being a PC port.
This is bordering on laughable. You surely don't believe the words you are typing.
 
scooby_dooby said:
Just because they are based on teh same engine means nothing. Need I ramble off th list of games also using UE3? Lost Oddyssey? Mass Effect? Too Human? Splinter Cell 5? It means nothing, and certainly is not an indication these games will look the same... you are really stretching now.

No, but the screenshots show they bear a very similar look. Technically there's little to seperate them, and even stylistically, to a degree, you could tell they are of the same stock. For a long time, GoW content and UT content was being showcased on UE3 interchangeably, and everyone thought they were the same game (next-gen UT).

scooby_dooby said:
Your argument seems to consit of:
1. They are the same engine therefore the same GFx
This is wrong.

Same rendering engine - yes. The content - the models, the effects/materials - will decide also how the game looks, but they're all running through the same engine. It's exceptionally easy to tell that both of these are running on UE3, as is the case with many UE3 games (though not all).

scooby_dooby said:
2. UT2007 will be as optimized for PS3, as GOW is for 360. Despite one being a console exclusive, and the other being a PC port.

Both are running on top of UE3. How optimised they are for the system depends on how optimised the engine is. Assuming an equal level of optimisation - yes. The same will stand for the physics in these games. Both use AGEIA, and thus both are dependent on how well AGEIA will run on their respective platforms. Other optimisation would be content/data related, but it'll be pretty easy to do that for PS3.

Any game running on any middleware/engine, period, is dependent on the level of optimisation of that middleware to determine how optimised the game as a whole is for it. Without hacking the engine to bits.
 
scooby_dooby said:
I think theres enough reasons to believe GOW will be noticeably prettier than UT2007 when it launches, this will not work well with sony's E3 hype, and they will have some explaining to do. Especially if they use UT as a premier launch title(which I doubt they'll do.) You would think that Sony will want to have something much more impressive than UT2007 for launch in order to back up their hype from last year.

WHAT? Scooby you are better than this. Don't make this a console flame war. What explain would Sony have to do for Epic? And like Titanio said UT2007 will look close to what GOW will look. More than likely a little weaker graphically, but why would Sony have some explaining to do?
 
LOL all this to "prove" that "his" GOW is "faaar better" than UT2007. scooby_dooby is hijacking a thread again..great
 
mckmas8808 said:
WHAT? Scooby you are better than this. Don't make this a console flame war. What explain would Sony have to do for Epic? And like Titanio said UT2007 will look close to what GOW will look. More than likely a little weaker graphically, but why would Sony have some explaining to do?

Because they set a bar for themselves by showing all that CG gfx at E3. Obviously if one of the flagship launch titles looks worse then the system they've dubbed "xbox 1.5" it will come back to bite them in the ass.

btw - i doubt they will use ut2007 as a flagship tiotle for this very reason, I expect they might have something else very impressive for launch, i'm not counting sony out.
 
3roxor said:
LOL all this to "prove" that "his" GOW is "faaar better" than UT2007. scooby_dooby is hijacking a thread again..great

just trying to grace this thread with a little common sense, is that so bad?
 
scooby_dooby said:
just trying to grace this thread with a little common sense, is that so bad?


Can you point were Epic stated that the PS3 version will just be a PC port,with no graphical upgrade or anything better?


Cuz as of now the only thing about performance Epic has say,is state that on PS3 will run better when it hit.


Also you are comparing 1 game that is been made on a final xbox 360 kit now,with a game which is using and underpower PS3 dev kit,and still they look almost identical but UT 2007 runs and a higher frame rate when GOW runs at 30.
 
Keep on Topic

The topic is "Unreal Tournament 2007 to be PS3 launch title", not "do you think the back renderer is the same across all the UE3.0 games" or "X360 VS PS3: My console is better than yours Redux".
 
This game was confirmed to not be a launch title now. I don't see why this thread needs to continue. The informaiton was wrong, It will release for PC first.
 
Qroach said:
This game was confirmed to not be a launch title now. I don't see why this thread needs to continue. The informaiton was wrong, It will release for PC first.

Yes. Vysez, would you please close this thread?
 
Why can't we continue in this thread since the old discussion is kind of dead? I mean we aren't ruining anything. Or do you wan't to start a ut2k7 vs GoW thread?

Anyhow, I just wan't to say that I think that GoW is done for 360 because it can't handle UT. :) I mean, epic went for the stronger system last gen. :p
Also ut will probably have bigger maps. Vehicle combat too.
GoW might have better graphics, texture on character I would say, but it also may come out as another doom3. :)
 
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