ChryZ said:Does anyone know, which hardware was used to run the E3 Unreal3 engine? The engine is capable of Pixel Shader 3, did the demo run on a NV40? Are there any details, when the Unreal3 engine will be used in game or do we have to wait 2-4 years doom3/hl2-style?
GwymWeepa said:Yeah the NV40 can run it, but naturally the demo is early, Tim Sweeny IIRC mentioned the finished game would probably need 1 gig of video ram to run with full texture quality.
MfA said:Purty (apart from the occasional visible tri, I want smooth arches already ... also the chains on that model still look flat, shows that you still have to limit subject matter to get such purty results, no substitute for raw geometry).
Totally amazing, and with <10k polygons, which is less than the geometry used in games today.... Just a little bit more geometry and they would be almost perfectly CGI-looking, just a bit more polygons here and there to get rid of some sharp edges which can still be seen.
london-boy said:Just a little bit more geometry and they would be almost perfectly CGI-looking, just a bit more polygons here and there to get rid of some sharp edges which can still be seen.