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There's still not a single sentence in that post saying the demo is exclusive to the PS5. Only that there's no hardware equivalent on the PC that replaces the PS5's I/O performance.@ToTTenTranz I think @Shifty Geezer was talking about your first contribution after one of your benders?
The only time I reference the SeriesX is when I say its base SSD speed is halved so it might have repercussions on how much geometry it can take per frame.
If Shifty got triggered by that one sentence to the point of throwing fanboy accusations, then well.. that's on him.
Damn, I was sure it was Volumetric Log.. Guess I was wrong.Obviously a typo, they meant a Volumetric Hog.
Then if IO performance on Windows PCs isn't going to match the next-gen consoles any time soon, due to software and hardware limitations, how about the following alternatives?For the last time, no. A software API does not negate all of the driver and device I/O that Windows does.
1 - A PCIe add-in board with an ASIC that decompresses data and connects directly to the GPU through an IFLink (similar to what AMD put on the recent Radeon Pro VII but simpler / narrower) and/or a NVLink for nvidia cards (not possible anytime soon)
2 - The game itself requiring humongous amounts of RAM, like 32GB minimum / 64GB recommended, so that the GPU is fed directly from the RAM and not the I/O. This would require loading times to decompress the current area's geometry into the main RAM first, and then it'd need some smart prediction to constantly feed the RAM with assets that are expected to be used afterwards (possible right now).
If that laptop had a 2080 Max-Q then its performance is close to a desktop GTX 1080 / RTX2060 / RX5700, all of which are on a lower performance bracket than either console.neither GPU was powerful, RTX 2080 mobile is equivalent to desktop RTX 2070,
the lap top have the 2080 Max-Q version, this is weaker than rtx 2080 mobile, equivalent to desktop RTX 2060. The NVIDIA GeForce RTX 2080 with Max-Q design is the power saving variant of the mobile RTX 2080 with reduced clock speeds and power consumption