arandomguy
Veteran
Wouldn't increased radius alleviate some pressure on the system to load things JIT? Assuming future games feature similar player movement speed through the environment a bigger "world cache" should make it a bit easier to swap stuff around in the background without disrupting the player's immediate surroundings.
An issue mentioned is that of scaling. You're likely looking at exponential capacity cost relative to processing speed gains.
An overarching problem than, as mentioned in a previous post, is that memory scaling is poor on the hardware progression side. In a hypothetical world in which we had say x8 more memory capacity at each tier the cost/benefit analysis would likely be different. The PS5 really would have 64GB or even 128GB memory, with PC hardware also adjusted comparably, in terms of inline scaling. At something like 128GB I do wonder if the design paradigm would be akin to something like loading the entire game world essentially.