D
Deleted member 7537
Guest
Just an example, not actual running it. The Epic guy wanted to emphasize that you don't need very top hardware to run UE5.
I thought this was expected, UE5 is going to run on mobile devices and current gen consoles.
PS5 wasn’t made to run just UE5. Other games may require more or less ssd bandwidth. Can’t build the hardware around one software implementation.
Yes but now I think Cerny's presentation makes a lot more sense. A lot of people were saying that Cerny focused on things which were not that important because of the tflops gap. After UE5 reveal a lot of the things he said are aligned with what we have seen from Epic. If they've been working closely, I wonder whether internal Sony game engines are opting for a similar approach. I mean it is going to be an interesting generation if MS goes for a more "standard" approach while Sony pushes in new directions and how that affects both 1st party and 3rd party games.