Unreal Engine 3.0 has gotten a lot of attention and for good reason: the screenshots that have been released are good looking. However the real world impact on the XB-360 just seems way overstated at this point. Hardly any launch games are using it. And for the ones that are going to use UE 3.0, they're second tier developers.
Madden and all of the EA games aren't going to use UE 3.
Both RARE games Kameo and Perfect Dark Zero aren't using UE 3 afaik.
Project Gotham Racing is an in-house engine.
Ghost Recon 3 is going to use YETI. UBI seems to have ditched Unreal Engine technology after using it predominatley on the X-Box and PC.
Quake 4 is using the Doom 3 engine.
Call of Duty 2 is built upon an in-house engine. Infinity Ward, one of the most talented first person shooter developers in the world, with Call of Duty 2 has focused on advanced particle effects. Infinity Ward concentrated on this because gameplay called for it. Visibility will effect the computer A.I. soldiers decision on when to fire. So detailed smoke clouds are present in the game along with other effects like swirling dust clouds. From the articles I've read about CoD 2, the particle effects are the best ever done in a video game and are have a really immersive effect.
The marketing behind the UE 3.0 is clearly brilliant. They've really gotten the spotlight to show on their technology. Gears of War seems to be overshadowing a game like Call of Duty 2, despite the incredible track record of the members of Infinity Ward. They designed the first Medal of Honor for EA which was wildly successfull. After that they jumped ship to start their own company named Infinity Ward, and then created Call of Duty that became a huge critical success.
Madden and all of the EA games aren't going to use UE 3.
Both RARE games Kameo and Perfect Dark Zero aren't using UE 3 afaik.
Project Gotham Racing is an in-house engine.
Ghost Recon 3 is going to use YETI. UBI seems to have ditched Unreal Engine technology after using it predominatley on the X-Box and PC.
Quake 4 is using the Doom 3 engine.
Call of Duty 2 is built upon an in-house engine. Infinity Ward, one of the most talented first person shooter developers in the world, with Call of Duty 2 has focused on advanced particle effects. Infinity Ward concentrated on this because gameplay called for it. Visibility will effect the computer A.I. soldiers decision on when to fire. So detailed smoke clouds are present in the game along with other effects like swirling dust clouds. From the articles I've read about CoD 2, the particle effects are the best ever done in a video game and are have a really immersive effect.
The marketing behind the UE 3.0 is clearly brilliant. They've really gotten the spotlight to show on their technology. Gears of War seems to be overshadowing a game like Call of Duty 2, despite the incredible track record of the members of Infinity Ward. They designed the first Medal of Honor for EA which was wildly successfull. After that they jumped ship to start their own company named Infinity Ward, and then created Call of Duty that became a huge critical success.