A new demo, which is based on forthcoming Unigine v0.4 engine, is available. It works either on Windows and Linux. There is a benchmark in the demo, which can be used to compare performance in Direct3D9 and OpenGL.
Features:
* Up to 500k polygones per frame
* 5 dynamic lights
* HDR rendering
* Parallax occlusion mapping
* Ambient occlusion mapping
* Translucence
* Volumetric light and fog
* Glow
* Particle systems
* Postprocessing: motion blur, radial blur, depth of field, color correction, Sobel filter, refraction, stereo mode (stereo glasses required)
Known drivers bugs:
* [NVIDIA] Dropping to software rendering with shadow map, shadow map soft and cubemap reflections on OpenGL (NV40, G70)
* [NVIDIA] NV30 drops to software rendering on OpenGL
* [NVIDIA] Broken hardware shadows on NV30/Direct3D9
* [ATI] Broken alpha-testing on OpenGL with enabled HDR
* [ATI] Unable to use HDR + antialiasing on OpenGL
* [ATI] No glow through alpha-blending objects on Direct3D9, all cards up to R500
Features:
* Up to 500k polygones per frame
* 5 dynamic lights
* HDR rendering
* Parallax occlusion mapping
* Ambient occlusion mapping
* Translucence
* Volumetric light and fog
* Glow
* Particle systems
* Postprocessing: motion blur, radial blur, depth of field, color correction, Sobel filter, refraction, stereo mode (stereo glasses required)
Known drivers bugs:
* [NVIDIA] Dropping to software rendering with shadow map, shadow map soft and cubemap reflections on OpenGL (NV40, G70)
* [NVIDIA] NV30 drops to software rendering on OpenGL
* [NVIDIA] Broken hardware shadows on NV30/Direct3D9
* [ATI] Broken alpha-testing on OpenGL with enabled HDR
* [ATI] Unable to use HDR + antialiasing on OpenGL
* [ATI] No glow through alpha-blending objects on Direct3D9, all cards up to R500