AlexV -- happy now?
Bitching out the tessellation factor to a standstill frame rate mode.was that with the new extreme tessellation mode?
Is this an improvement ?Bitching out the tessellation factor to a standstill frame rate mode.
From that link.
Version 1.0: Less tessellation, more fps (32)
http://img694.imageshack.us/img694/633/unigine2010032318413747.jpg
Version 2.0: More tessellation, less fps (23)
http://img245.imageshack.us/img245/289/unigine2010032318571207.jpg
The IQ difference isn't very big and doesn't justify the price tag imho.
From that link.
Version 1.0: Less tessellation, more fps (32)
http://img694.imageshack.us/img694/633/unigine2010032318413747.jpg
Version 2.0: More tessellation, less fps (23)
http://img245.imageshack.us/img245/289/unigine2010032318571207.jpg
The IQ difference isn't very big and doesn't justify the price tag imho.
I think he means the levels ,I think you got it reverse?! The one with more FPS is 2.0 and the one with less is 1.0
And as far as I'm concerned I can't see any tessellation quality difference.
I think you got it reverse?! The one with more FPS is 2.0 and the one with less is 1.0
And as far as I'm concerned I can't see any tessellation quality difference.
I think he means the levels ,
in the picture with 32 frames , Tessellation levels are less than version 1 , hence the increase in performance (back face culling?) .
in the picture with 23 frames , tessellation levels are the same as version 1 .. ie , more polygons , hence the lower frames .
is that correct ?
Fixed
Yes that is what I meant. Looks like there's less tessellation in Version 2.0 than in 1.0, though the difference very minor in comparison to the whopping 40% performance hit.
More here!If you go into the heaven 2.0 directory, you will find heaven.zip. If you unpack that, you can see all the mesh files. If you have the free SDK, you will find optimized code that looks for specific hardware before defaulting to a secondary engine.
It doesn't name what it is looking for, but it looks for a specific hardware string, and when it is not found, it just falls back to the old render.