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I too tried the demo and didn't like it. I'm more likely to pick up Until Dawn over this.
I too tried the demo and didn't like it. I'm more likely to pick up Until Dawn over this.
People who do not like Uncharted gameplay often play it like cover based shooter. Going to 1 wall and shooting from there forever. Getting ammo from nearby enemies and back to wall.
Uncharted is not such game. Gameplay really shines when you move, search for power weapons, etc.
Covering is supposed to be one aspect of the gameplay that you should blend. Vanguish is also a game that shines if you play it correctly. If you didnt do anything else than take cover and shoot in vanguish then it means you didnt bother to learn the gameplay. But it is partially understandable why. Games that require more skill to learn than the average game tend to lead many players to rely on the most immediate accessible and easy tactics. It is not the game's design faultUncharted's gunplay just doesn't feel good to me. Weapons all lack any sort of punch, and melee feels like swatting people with a wet towel. Then there's the ridiculously overdone stagger animations which make enemies look like bad extras pantomiming their asses off in a Hammer film. Besides, don't design a cover shooter when you don't want people to play it like one. I had a similar problem with Vanquish. Supposedly a great game when shooting while simultaneously somersaulting around like a caffeinated cat. Unfortunately, the tried and true technique of sticking to cover made the game 10 times more manageable.
And also play it as a stealth game, at least for U2. The AI actually works incredibly well as stealth game, enemies will search for last known location once spotted without the need any on screen display like the more recent splinter cell games. You can still go back into hiding like last of us where AI were very organic and dynamic. Unfortunately U3 was a step backward when it comes to stealth, the moment an enemy spot you all enemies on the map will be alerted even if you take them out in time quietly; was very disappointed at that. I don't suppose BP change that in the remaster neither.
I always found stealth a bit too underdeveloped in UC: it only works in specific sequences, it's there to change the pace, but it's not a meaningful aspect of the gameplay.
As far as AI awareness goes in all games with stealth I played NPC become aware of the character location telepathically.
It's not a "fault/feature" unique to Uncharted's AI...I believe games do "hive mind AI" because it's super cheap and it makes stealth a lot harder as well.
Version 1.01
- Stability improvements
- Performance optimizations
- Fixed rare bug with pre-order entitlement
- Improved movies
- Fixed audio issues in 5.1 and 7.1 configurations
- Fixed issue with player stats being reset
- More responsive aiming controls
- Fixed minor issues with unlockable items
- Various visual improvements
- Misc improvements to menus
- Photo mode can now capture images from all areas of the game game
- Fixes to various gameplay bugs
- Able to start a new game without treasure collected from previous games
- Fixed issue where campaign save files could become labeled as speed run
Covering is supposed to be one aspect of the gameplay that you should blend. Vanguish is also a game that shines if you play it correctly. If you didnt do anything else than take cover and shoot in vanguish then it means you didnt bother to learn the gameplay. But it is partially understandable why. Games that require more skill to learn than the average game tend to lead many players to rely on the most immediate accessible and easy tactics. It is not the game's design fault
It is not always an error in the game design. Sometimes it is, sometimes it is not.I disagree: I think a well designed game actively encourages players to use its systems to their full potential. It's not like I just stick to a single piece of cover in Uncharted, by the way. I just never found that sticking my head out in order to engage in flamboyant high wire acts or fisticuffs during shootouts to be benefitial to my logevity in those games, particularly on higher difficulties.
The player is sometimes not up to it and hence the game isn't suitable for him. ... ... Judging by your comment this is probably not your cup of tea.
Didn't it come out today?