I believe a lot of games feel short not because of their actual length but because the gamplay possibilities aren't fully explored, and the game ends as if something was missing.
This is definetly how UC4 felt for me. From the few minutes I played of the inicial open section of Lost Legacy, it is like the game is finally allowing the player to stretch his legs and play around with all the mechanics fully. whenever that happened in UC4's campaign, it was only briefly, and then back to pushing crates or whatever. I'm not against downtime, but the balance was totally off in 4. Its an action game about going on adventures for god sake. UC4 got lost in its own ego
This is definetly how UC4 felt for me. From the few minutes I played of the inicial open section of Lost Legacy, it is like the game is finally allowing the player to stretch his legs and play around with all the mechanics fully. whenever that happened in UC4's campaign, it was only briefly, and then back to pushing crates or whatever. I'm not against downtime, but the balance was totally off in 4. Its an action game about going on adventures for god sake. UC4 got lost in its own ego