Uncharted 4: A Thief's End [PS4]

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Well, seems like 60fps does have a price even on the PS4. Screenshots display the same dialed down shading, lighting, shadowing, half-res alpha effects and such that we've seen in many other titles.
Not that it looks bad, don't get me wrong :) and frame rate seems to be very smooth as well. The point is, the single player probably would not have looked any good at 60fps either, so it was a wise decision to scale back to half of that.

Also curious about the returning cast members - could they make an appearance in the single player too? Rebuilding character assets like Chloe only for the multiplayer would be a strange move... :)
 
Animations are really smooth, really like the look of the MP from that off-screen video. Hope it holds up when played in person.
 
The point is, the single player probably would not have looked any good at 60fps either, so it was a wise decision to scale back to half of that.

Weren't you one of the pro 60 FPS people when discussing Halo 5?

Anyways 343i should have done something like this for sure. But of course, no.

I guess there is a reason Sony is up 2:1. Turns out people like graphics in video games, 40 years didn't teach us that I guess,
 
Thankfully there doesn't seem to be any lod issues or pop-in like in Battlefront or even worse like in Halo 5. I guess they had to drop to 900p to keep the visual consistency along with 60 fps. It's still disappointing though. On the other hand, the level design is spot on this seems like such a fun map to play.
 
Well the two games are quite different IMHO. Uncharted is a lot of exploration and long continuous set piece action, Halo is about superhumans in crazy firefights against hordes of enemies.

Exploration wouldn't be as mesmerizing at 60fps with low image quality. Loading never-ending scenery probably wouldn't work at 60fps either.

On the other hand, you could certainly fight even more enemies in even larger spaces - but the action would have to be slower and even then you'd have less control and awareness. You'd probably care a little less about the surroundings when fighting dozens of aliens, too.

Also, I don't recall being a loud supporter of the 60fps Halo stuff before the release either. In fact I think I believed it to be a pretty bold decision; but looking at gameplay videos I kinda feel convinced that it was the right choice. Halo gameplay really had to be reinvented after 14 years and two console generations, because it had little else to offer by now. Yet another similar release, more of the same, comfort zone... Adding puzzles, platforming, or heavily scripted sequences would not have worked either, so this seems to me like an obvious choice. So far it looks like a lot of people like it.

Uncharted was always about different things, and the extra power of the PS4 has allowed them to do even more, go beyond what was done before. That Madagascar level has a lot of stuff that would have been impossible on a PS3, and that's what the audience is looking for. We're probably not gonna see an UC5 where it could become tiresome - there's TLOU2 for an obvious new title instead - so keeping 30fps looks like the right choice for this game, too.
 
Thankfully there doesn't seem to be any lod issues or pop-in like in Battlefront or even worse like in Halo 5. I guess they had to drop to 900p to keep the visual consistency along with 60 fps. It's still disappointing though. On the other hand, the level design is spot on this seems like such a fun map to play.

Maybe what's disappointing is this generation of consoles.
 
I'm still waiting on Sebbbi's technique for GPU driven gfx pipeline(?) that frees up almost half of the CPU to catch up with every other dev. It should be interesting :) Once CPU bottleneck is gone, we should be able to select 900p60fps or 1080p30fps modes for games :p
 
Hum, 1080p/30fps (eye-candy mode) for SP, and 900p/60fps (diluted mode) for MP.

How important of an aspect was (is) MP to the Uncharted series?
 
1080p 60 fps is not impossible but not with the graphical quality Naughty Dog wanted for the UC4 multiplayer. They wanted good graphics and 60 fps like DICE they choose 900p at 60 fps compromise...
 
Well, seems like 60fps does have a price even on the PS4. Screenshots display the same dialed down shading, lighting, shadowing, half-res alpha effects and such that we've seen in many other titles.

Not that it looks bad, don't get me wrong :) and frame rate seems to be very smooth as well. The point is, the single player probably would not have looked any good at 60fps either, so it was a wise decision to scale back to half of that.

IMHO, Naughty Dog did a smart thing with one of Sony's flagship titles. Eye-candy (1080p/30fps) mode for those graphic whores, and (900p/60fps) for those frame-rate is king freaks. Maybe (hopefully), MS/343i will patch Halo 5 SP for graphic whore mode. Halo 5 really deserves a graphic whore mode...
 
Linear spaces can also be explored - the emphasis here is that the player is busy walking around slowly and looking at the environment, instead of running around at breakneck speeds while shooting enemies.
 
Not feeling the multiplayer, but it might just be that I was never too into competitive TPS scene. I'm not a graphics guy so I can't pinpoint things, but to me it looks like it's in the category of games in the 60fps range. I prefer the 900p/60 if I was serious about winning. Destiny lacking this hurt its chances as being a definitive competitive FPS. H5 going 60 was a no brainer, they cannot go back now, it's just too important for them to keep it at that interval.
 
I'm still waiting on Sebbbi's technique for GPU driven gfx pipeline(?) that frees up almost half of the CPU to catch up with every other dev. It should be interesting :) Once CPU bottleneck is gone, we should be able to select 900p60fps or 1080p30fps modes for games :p

Don't forget the msaa trick that'll give you 1080p60 instead of either. ;-)
 
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