Pretty sure that was the case with UC2 as well actually. (and with just about any other action game for that matter)
For example, the UC3 cruiser ship prototype was built by ND programmer in his downtime before UC3 development had begun.
Pretty sure that was the case with UC2 as well actually. (and with just about any other action game for that matter)
News just broke. Neil Druckman and Bruce Straley have also forced out Jack Tretton from the position of SCEA CEO.
I have played many fun games where the end did not feature a city collapsing in on itself. Also, the collapsing city was the least fun part of UC2 for me, since they had you running into the camera for much of it. UC3 wasn't as bad, but one of the jumps was cheap, and most of the rest of it was "push forward to win."I also don't quite have that much of a problem with collapsing cities. If I had the choice between a fun game with incoherent script and unrealistic setting or a boring game, with coherent and realistic setting, I'd easily take the fun game.
The fact that you said nothing about actually playing the game is precisely what I think is so weak about this series. No one who loves this series ever says that there is anything actually fun about playing. They love the cutscenes, the story, the graphics, the music, the theme, the setting, etc.BoardBonobo said:For me Uncharted rocked when it came out, mainly because it was Tomb Raider done right. UC2 was a stocking action packed Saturday matinee and was so well put together that it just flowed from set piece to set piece. UC3 was just ND showing off it's graphics chops (preparing us for the Last of Us) and was using up story content from the cutting room floor of UC1 and UC2. But fun to play which is the whole reason for owning the game in the first place!
For me Uncharted rocked when it came out, mainly because it was Tomb Raider done right. UC2 was a stocking action packed Saturday matinee and was so well put together that it just flowed from set piece to set piece. UC3 was just ND showing off it's graphics chops (preparing us for the Last of Us) and was using up story content from the cutting room floor of UC1 and UC2. But fun to play which is the whole reason for owning the game in the first place!
The fact that you said nothing about actually playing the game is precisely what I think is so weak about this series. No one who loves this series ever says that there is anything actually fun about playing. They love the cutscenes, the story, the graphics, the music, the theme, the setting, etc.
I've never heard someone say, "The combat in Uncharted is really gripping. Great controls, great weapons, solid AI, meaty challenge." This is because it is passable, and everyone knows it.
Nor have I ever heard, "The platforming sections are a great mix of timing and precision." This is because it is "press forward to win," and everyone knows it.
Nor have I have I ever heard, "The puzzles are good brain-teasers without being punishing." This is because they are insipid, and everyone knows it.
It's funny because I think now the tide has turned.
I played UC2 and UC3, good/great games but found it too linear and no more exploration, stuff to do/collect and no XP to gain. And I played UC3 before UC2, In my mind both games deserve the same 8/10.
But I am currently playing with Tomb Raider and for me it's really so much better than UC, on all aspects, (even graphics, TR is a so much more living world than UC). I really didn't expect that. Tomb Raider is like a great mix between UC and TLOU, strange considering TLOU released after, did Naughty Dog borrow some ideas from Tomb Raider?
Tomb Raider (2013) is really how Uncharted 3 should have been and how UC4 should be.
I've never heard someone say, "The combat in Uncharted is really gripping. Great controls, great weapons, solid AI, meaty challenge." This is because it is passable, and everyone knows it.
Nor have I ever heard, "The platforming sections are a great mix of timing and precision." This is because it is "press forward to win," and everyone knows it.
Nor have I have I ever heard, "The puzzles are good brain-teasers without being punishing." This is because they are insipid, and everyone knows it.
Obviously, a lot of people find pushing "forward" as cutscenes explode around you just as much fun as playing a game, or the series wouldn't be successful. Great game for the casual gamer who feels a sense of accomplishment just for successfully walking through a passage.
The fact that you said nothing about actually playing the game is precisely what I think is so weak about this series. No one who loves this series ever says that there is anything actually fun about playing. They love the cutscenes, the story, the graphics, the music, the theme, the setting, etc.
I've never heard someone say, "The combat in Uncharted is really gripping. Great controls, great weapons, solid AI, meaty challenge." This is because it is passable, and everyone knows it.
Nor have I ever heard, "The platforming sections are a great mix of timing and precision." This is because it is "press forward to win," and everyone knows it.
Nor have I have I ever heard, "The puzzles are good brain-teasers without being punishing." This is because they are insipid, and everyone knows it.