Uncharted 4: A Thief's End [PS4]

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Well that's what LOD is. The problem is making it look good and seamless, though I'd draw the line and 2D billboards

I mean as opposed to traditional LOD techniques where you swap between a series of existing models depending on distance from the camera.
i.e. are they doing something novel in the space.

And I think 2D billboards generated on the fly would work great for distant landscape and foliage elements.
Something like this: http://www.gamasutra.com/view/feature/130911/dynamic_2d_imposters_a_simple_.php?print=1
 
Game Informer: How Uncharted 4 Is Taking Game Technology To The Next Level

These actions are viewed intimately through a new procedural camera system that Naughty Dog implemented just for combat. In previous games, Naughty Dog built cameras into the moves themselves. When the move was used, the game would do a quick check for the best camera position and activate that viewpoint. The new procedural system in Uncharted 4 finds the best angle to frame Drake and the enemy, along with anyone else who may be a threat. These dynamic cameras are not locked – players can interact with them in the same way they use the game's standard camera controls.

Nice. I can't believe how many third person games still have bad default camera placement.
 
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The new procedural system in Uncharted 4 finds the best angle to frame Drake and the enemy, along with anyone else who may be a threat. Players can interact with them in the same way they use the game's standard camera controls.

About fucking time!
 
Finally a proper press release from Sony, credit to Gamersyde showing some new art work on the Snake Head destination from the PSX demo. And ND doesn't disappoint:), scenery looks epic as ever. Although the screenshots they released are pretty much youtube quality with heavy pixelation :(, really dropped the ball on this Sony!
http://www.gamersyde.com/news_uncharted_4_images-16210_en.html
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When, oh when will we have graphics the same as concept art ! Rage did look like that sometimes...


btw, love this one:
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and the feel of skin in the first screen there is fantastic !!!!!
Edit: this one here:
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look at his arm ! Goddammit thats real :love:

Wow:
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http://www.gameinformer.com/b/featu...-the-history-of-animation-at-naughty-dog.aspx
So according to the animation lead the cutscene and gameplay graphics will be seamless, anything Drake holds such as guns, dirt, wet effect or Doughnut Drake costume during gameplay will all be carried over to the follow up cutscene. He talked about how the previous installments had to rely on touched up prerendering but UC4 will all be real time. More respect to the game's graphics that's for sure:).
 
Realtime cutscenes also means no bloated sizes for the installations. A very welcome step for this gen. Please every game should abolish pre rendered 1080p videos as they waste my HDD space the most.
 
Realtime cutscenes also means no bloated sizes for the installations. A very welcome step for this gen. Please every game should abolish pre rendered 1080p videos as they waste my HDD space the most.
I wonder if this means other compromises. On PS3 Uncharted uses streamed pre-rendered movies to mask loading of the next section. Mind you. 5Gb RAM and I'd put money down that by the time Uncharted 4 launched the PS4 OS footprint will be down to 2Gb with 6Gb fully accessible to games without memory swapping.
 
And no more micro bloke compression from cutscenes! This combines with a Photomode should be most exciting, finally I would be able to capture a cutscene screenshot without the feeling of being cheated by prerendering.
 
I wonder if this means other compromises. On PS3 Uncharted uses streamed pre-rendered movies to mask loading of the next section.

It's perfectly possible to load the next level while you play a real time cutscene, just a bit harder, but doable. There's plenty of memory left to stream in next level's data while all you're doing is playing a cutscene animation.
 
I prefer the current look, but look back at the original Uncharted and it actually looks quite cartoony already.
 
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