Uncharted 4: A Thief's End [PS4]

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So, do we have any idea about their AA method?

Well... Siggraph is in August, GDC not until March 2015. Usually the stuff is explained at GDC. Hopefully we will more trailers before the release next year. If this is really rendered on a single PS4 "in-game", it will be a long wait...
 
Even better than the trailer?! I'd be happy if they don't downgrade, but at this point I will fully give them the benefit of doubt.
 
HDMI 1.4, so no, I don't think so.
They can't even do it with stereoscopy either, can they, because that caps out below 1080p Otherwise they could render left and right eyes side-by-side in a single 1080p frame for frame one in the Left Eye of the 3D, and left and right eyes side-by-side for the next frame in the Right Eye, and use electronics to display Left Eye followed by Right Eye.
 
it is of course possible that Morpeus will accept special modes beyond 1.4 if the PS4 can output them.
True. I doubt the hdmi chip physically has the bandwidth. It's possibly though, their 4K TVs had the bandwidth for HDMI 2.0 modes but were specced to 1.4.
 
I strongly doubt that we'll see built-in Morpheus support in Uncharted 4. As they said in many a talk, a good VR game needs to be built in a really different way, otherwise it's not much better than 3D support, where universal support I think would work much better on PC - you can keep upgrading the GPU so you eventually get the same experience as the 2D version was designed for.

The kind of game David Cage builds is probably much more suitable for VR in that respect. It's going to be very hard for Sony to build good games and content for VR in combination with keep making good exclusives for the PS4.

On the bright-side, this could mean a new lease on life for the Move controller, which is still a big highlight for me.

I'm just thinking - to get around all the free movement stuff, they should look to how people with no legs get around: wheelchairs and electronic versions thereof that have joysticks. :p No but I'm actually kind of serious. Though I really like those 'walk in place' designs as well, those are a really good idea. Combine those with two Move controllers and that will go a long way.
 
I'm just thinking - to get around all the free movement stuff, they should look to how people with no legs get around: wheelchairs and electronic versions thereof that have joysticks. :p No but I'm actually kind of serious. Though I really like those 'walk in place' designs as well, those are a really good idea. Combine those with two Move controllers and that will go a long way.

I considered making a game for the Rift called The Stephen Hawking Experience, but thought better of it.
 
I considered making a game for the Rift called The Stephen Hawking Experience, but thought better of it.

That'd be a bit much, though still interesting. I'd think more Professor Xavier from the X-Men would be really great.
 
Well... Siggraph is in August, GDC not until March 2015. Usually the stuff is explained at GDC. Hopefully we will more trailers before the release next year. If this is really rendered on a single PS4 "in-game", it will be a long wait...

I put my money on some form of TXAA!
 
I was honestly a bit annoyed at the 60fps announcement. I honestly think that TPS/platformer/adventure games like Uncharted don't particularly need to be 60fps, as a solid 30fps update is more than adequate.

Additionally, given all the (imo, bullsh!t) criticism ND gets for making games that are structured in varying degrees of linearity, I would have preferred for them to use the extra performance to build bigger play areas for the levels in U4, rather try to pander to the internet PC elitists that place unrealistic demands on all console games to be 60fps. So in essence I'd rather they pandered to the butthurt internet fanboys that condemn all linearity in gaming as if it is it is a blight that will eventually kill their beloved hobby. At least then the bigger levels would have a more menaingful impact on the gameplay of the game, and make it even more enjoyable for those like me that weren't bothered before. With 60fps, I feel as if they'll be burning up performance and sacrificing game design for a more responsive "feel" to the controls, which is close to the bottom of the long list of reasons why I adore ND games.


I suppose I'll just wait and see how this game turns out. If there's one thing I understand. It's always a mistake to doubt the Dogs :cool:
 
Personally, I think there must be either a good reason why they are targeting 60fps. Perhaps, 3D (stereoscopic) is one of them, so having a large enough overhead framerate wise might be important.

Still, I'd be quite surprised if this does turn out to be 60fps when it ships. After all "target" can mean a lot of things. If it does ship at 60fps, then either way, it'll be a win/win for anyone that plays the game, I'm sure.

Also - as a side note; the 60fps has nothing to do with PC elitists. There are many of us console gamers who have played console games long enough to remember that we used to have quite many of them. If everyone created 60fps games, we wouldn't be talking about trade-offs like these in the first place.
 
I was honestly a bit annoyed at the 60fps announcement. I honestly think that TPS/platformer/adventure games like Uncharted don't particularly need to be 60fps, as a solid 30fps update is more than adequate.

Additionally, given all the (imo, bullsh!t) criticism ND gets for making games that are structured in varying degrees of linearity, I would have preferred for them to use the extra performance to build bigger play areas for the levels in U4, rather try to pander to the internet PC elitists that place unrealistic demands on all console games to be 60fps. So in essence I'd rather they pandered to the butthurt internet fanboys that condemn all linearity in gaming as if it is it is a blight that will eventually kill their beloved hobby. At least then the bigger levels would have a more menaingful impact on the gameplay of the game, and make it even more enjoyable for those like me that weren't bothered before. With 60fps, I feel as if they'll be burning up performance and sacrificing game design for a more responsive "feel" to the controls, which is close to the bottom of the long list of reasons why I adore ND games.


I suppose I'll just wait and see how this game turns out. If there's one thing I understand. It's always a mistake to doubt the Dogs :cool:
We haven't played the game, we have no idea what this game needs when it comes to linearity and fidelity, Naught Dog do. Not all games need to be open world.
 
Personally, I think there must be either a good reason why they are targeting 60fps. Perhaps, 3D (stereoscopic) is one of them, so having a large enough overhead framerate wise might be important.

I suppose you're probably right on this. Others here have already speculated at VR integration with Project Morpheus, and I think it would be in Sony's interest to get their biggest and most prolific developer working on a Morpheus game right out of the gate.

I was also thinking they were perhaps thinking more along the lines of pushing the multiplayer aspect of the franchise with this game. There hasn't been a big popular 60fps TPS console shooter yet, and so maybe Sony sees this as an opportunity to own this space with their second most successful franchise?

Still, I'd be quite surprised if this does turn out to be 60fps when it ships. After all "target" can mean a lot of things. If it does ship at 60fps, then either way, it'll be a win/win for anyone that plays the game, I'm sure.

Well, typically no 60fps game maintains that framerate at all times during gameplay. Sony studios have typically never outright billed a game as a 60fps game if it wasn't 60fps most of the time. InFamous SS fluctuated between 60 and 30 and was never officially and distinctively announced as a 60fps game. So for me, ND saying they are targeting 60fps from the off means a lot, and suggests a deliberate decision on their part to design the game with this in mind from the off.

Also - as a side note; the 60fps has nothing to do with PC elitists. There are many of us console gamers who have played console games long enough to remember that we used to have quite many of them. If everyone created 60fps games, we wouldn't be talking about trade-offs like these in the first place.

I've been playing console games since the Atari days too my friend, and if i'm honest I can still say that 60fps isn't essential for all console games. My point with that off the cuff comment wasn't to jab at guys like you who understand the benefits of 60fps and appreciate it, rather those who unrealistically cry for 60fps in every console game, despite the fact that the benefits of the faster framerate don't stack up even half as well against going with 30fps and expanding the scope of a game in a specific genre. Even I will agree that for stuff like racers, fighting games and FPS, 60fps is ideal. For non-fast paced adventure games however, I'd rather have the eye candy and denser more complex worlds.
 
We haven't played the game, we have no idea what this game needs when it comes to linearity and fidelity, Naught Dog do. Not all games need to be open world.

I'm merely going by ND's previous games and their critical and gamer recpetions. I personally love ND games, and don't have a single problem with linearity in games. OTOH you only need to look at the reception The Order 1886 is currently seeing to see why ND needs to be more conscious of the (often unfair) criticisms railed against the types of games that they produce.

I make no assuptions about the structure and design of U4. However I do understand that on a fixed platform, doubling the target framerate means that there are physical limitations on what you can do in terms of both the structure and design of your game, whatever game it is that you are making.

ND aren't magicians, and they have a fixed amount of processing resource with which to work with (ironically the same amount as every other PS4 developer). Their skill in making the HW sing is a testament to their exceptional talent, however even they will have to make technical sacrifices like every other developer, even if they're smart enough to design their games in a way that often doesn't show it.
 
Everyone just simply focuses on what they're seeing without thinking about what they're not seeing.

ND and others were able to crank up details in certain parts of their games as they took better decisions about the compromises they made in the process. And also some very good coders, of course. But in the end it's all about compromises when you have limited resources.
 
Well, I was one of those that was quite disappointed back when ND announced Uncharted. At first thought, I didn't want a Tomb Raider copy - I wanted a kick-ass platformer, like Jak & Daxter was. It's still one of the best platformers I think I can remember playing. Just everything about it was spot on - the framerate, the responsiveness, the colourful open world with a day & night cycle. Unfortunately, Jak 2 went a bit too far towards the shooter genre and too much focus on the city, but Jak 3 brought some of that old vibe back.

Anyway, what I wanted to say was that even though Uncharted wasn't my cup of tea the first time I played it (too much sandbox-battles etc), I rate U2 as one of the best games last generation and beyond. U3 was very good too, I just prefered U2 (locations, story and the overal progress of the game. I have really high hopes for U4. I really hope it's not going to be the last of the series. It's become one of those franchises that I don't want to miss. I very much prefer the light hearted action of Uncharted to the seriousness of The Last of Us.
 
I strongly doubt that we'll see built-in Morpheus support in Uncharted 4. As they said in many a talk, a good VR game needs to be built in a really different way, otherwise it's not much better than 3D support, where universal support I think would work much better on PC - you can keep upgrading the GPU so you eventually get the same experience as the 2D version was designed for.

Why is "not much better than 3D support" not good enough?

Uncharted 3 had 3D support, so it's only logical that they're aiming to keep that in their next title.
If you have a 3D capable TV set, you get 3D. If you have Morpheus, you can use it instead. At the very least, you get good quality 3D with Morpheus, even if it doesn't use head detection.
 
Pre-Uncharted 1 promo
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Pre-Uncharted 4 promo
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