I was honestly a bit annoyed at the 60fps announcement. I honestly think that TPS/platformer/adventure games like Uncharted don't particularly need to be 60fps, as a solid 30fps update is more than adequate.
Additionally, given all the (imo, bullsh!t) criticism ND gets for making games that are structured in varying degrees of linearity, I would have preferred for them to use the extra performance to build bigger play areas for the levels in U4, rather try to pander to the internet PC elitists that place unrealistic demands on all console games to be 60fps. So in essence I'd rather they pandered to the butthurt internet fanboys that condemn all linearity in gaming as if it is it is a blight that will eventually kill their beloved hobby. At least then the bigger levels would have a more menaingful impact on the gameplay of the game, and make it even more enjoyable for those like me that weren't bothered before. With 60fps, I feel as if they'll be burning up performance and sacrificing game design for a more responsive "feel" to the controls, which is close to the bottom of the long list of reasons why I adore ND games.
I suppose I'll just wait and see how this game turns out. If there's one thing I understand. It's always a mistake to doubt the Dogs