The characters in this shot has completely lost their SSS solution (like pretty much all games except Far Cry Primal), the ears on Drake are painted SSS because you don't see that kind of light bleeding on any of the arms, neck, hands, etc.. or even in his partner. The use of self occlusion is gone (check arms to shirt, or gun to shirt). And while the foliage looks nice, you can still spot them as sprite cards. The wood lacks fine detail (probably due to the texture filtering limitations), tree branches have no tessellation, and the ground becomes muddled the further out you look (indicating much lower res textures). I am more impressed with Far Cry: Primal's foliage jungle and it's in-game SSS solution for the characters (they literally look like most games in-game cinematics although it falters on the in-game character models hands *sigh*).
To me, it's like every game that comes out has 1 aspect of the big picture done right, but not all. Tomb Raider does self-occlusion correctly (i.e. PC version) but then fails at many other things. MGS5 has the best natural lighting I've seen in a game, but other things miss the mark. FC: Primal, Witcher 3, Quantum Break etc.. all have one strong point but misses in others. No one game has all special graphics features so far that I would consider as top in graphics. And that's simply because the hardware isn't there yet.