Uncharted 4: A Thief's End [PS4]

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Love the stealth moves. Just kinda weird they ve implemented the fact that the ennemies only see Drake, like the enemies only saw Joelle in TLOU and just didn't really react sometimes trying to beat the other characters.
In the Behind the Scenes ("Grounded") video for The Last of Us they explained that was a conscious decision. When you're sneaking around, the enemy AI will not detect your sneaking allies because it's too simply too difficult for friendly AI to effectively evade the enemies while also not getting in your way. Once combat has engaged enemy AI will engage friendly AI - they've shown this in other videos where Sully and Drake and moving through the market and Sully draws fire while Drake sneaks around to flank.

This is the same as The Last of Us where Tess and Bill were frequently targeted by enemy AI. Ellie did seem to draw less fire though, perhaps because she's a kid or because of another conscious decision.
 
cloud shadows might be faked like in forza horizon 2, clouds do not seam volumetric. Effect is baked the end result is the same.
 
^ Well I didn't realize he was a woman all along. The beard got me.:runaway:

Hahah my bad. Sorry. Yeah I just saw one other gameplay segment when Drake goes stealthy, arrives at the base of the tower, and Sully just comes around by the stairs and strangle the ennemy.
Also can't wait for more direct dynamic transition between cutscenes and gameplay like we saw on the PSX pannel.
And all those subtle details and animation. Everything feels so Uncharted. The ennemy behavior even though they upgraded it.
Will need to boot up Uncharted collection this month before U4 hits but The division is too addictive at the moment.
 
Ok since I've done this with QB i might as well do this with U4 after finally getting some gameplay from the gold build on gamersyde (even though it's still low bitrate, thanks Sony), my impressions of the technical/visual side

Things I liked
Things I didn't like
  • Lack of pom/tessellation on surfaces: In many cases geometry can look very flat such as this: http://abload.de/img/geometry1g3k0z.jpg and this: http://abload.de/img/geometry204jme.jpg. We've already seen use of self-shadowing pom in other surfaces so it's very disappointing to see it missing here. Could very well be performance constraints, this is one area where the game could improve.
  • Dithering in most shaders/shadows: Even though it has improved a lot since PSX, it can still be visible for a small number of frames in each new scene. Examples: Example, during cutscenes it's very easy to spot in the first frame of each new scene: http://abload.de/img/154kl4.jpg http://abload.de/img/2mjkr4.jpg
  • Some very low res shadows in some areas (even though shadow res holds up really well in most cases), it seems like not all shadows are upscaled over time (to avoid dithering perhaps): http://gfycat.com/CircularVeneratedAzurevasesponge
  • Things posted above: Ghosting/smearing due to TAA, some materials not looking as they should (result of art direction)
Overall I think credit should be split between the technical team and the art team. This game is a combination of great art and efficient rendering. And even if it's not ground breaking in every single category it looks really good overall. Can't wait to see other levels of the game, of course, whatever i said up above is only for this specific level as this is the only gameplay available from the gold build :)I also have to say that i didn't cover many topics that i either didn't notice (because I've only looked at kinda funny, the video i posted above, the one leaked and gamersyde) or don't know what is happening exactly (with temporal shading, specularity over many frames etc.)

Edit: Bonus thanks to gaf, perk of real-time cutscenes
u4-real-time-cutscene5xjhb.gif
 
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Ok since I've done this with QB i might as well do this with U4 after finally getting some gameplay from the gold build on gamersyde (even though it's still low bitrate, thanks Sony), my impressions of the technical/visual side

Things I liked
Things I didn't like
  • Lack of pom/tessellation on surfaces: In many cases geometry can look very flat such as this: http://abload.de/img/geometry1g3k0z.jpg and this: http://abload.de/img/geometry204jme.jpg. We've already seen use of self-shadowing pom in other surfaces so it's very disappointing to see it missing here. Could very well be performance constraints, this is one areas where the game could improve.
  • Dithering in most shaders/shadows: Even though it has improved a lot since PSX, it can still be visible for a small number of frames in each new scene. Examples: Example, during cutscenes it's very easy to spot in the first frame of each new scene: http://abload.de/img/154kl4.jpg http://abload.de/img/2mjkr4.jpg
  • Some very low res shadows in some areas (even though shadow res holds up really well in most cases), it seems like not all shadows are upscaled over time (to avoid dithering perhaps): http://gfycat.com/CircularVeneratedAzurevasesponge
  • Things posted above: Ghosting/smearing due to TAA, some materials not looking as they should (result of art direction)
Overall I think credit should be split between the technical team and the art team. This game is a combination of great art and efficient rendering. And even if it's not ground breaking in every single category it looks really good overall. Can't wait to see other levels of the game, of course, whatever i said up above is only for this specific level as this is the only gameplay available from the gold build :)I also have to say that i didn't cover many topics that i either didn't notice (because I've only looked at kinda funny, the video i posted above, the one leaked and gamersyde) or don't know what is happening exactly (with temporal shading, specularity over many frames etc.)

Edit: Bonus thanks to gaf, perk of real-time cutscenes
u4-real-time-cutscene5xjhb.gif

One gaf user was told during preview event it is not from the gold build..
 
u4-real-time-cutscene5xjhb.gif


the PlayStation 4 version is missing reflective shader but, Xbox One has a lot of black crush. Drake looks older on PlayStation 4.
Aside from that I'd say it's a pretty good effort, resolution looks the same.
eh? Are you kidding or is this a serious reply?
 
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