Uncharted 3

Honestly, UC3 & even UC2 online not have nothing of special IMHO, indeed. When I have played the beta I have been very disappoint about the quality of texture & surprise how 'bad' appear compared to the previous SP chapter. Fortunately the SP campaign is another matter.
 
I had fun with what little time I had with the beta, but I generally don't play CMP games alone very often (if at all). I'm sure it would have been better with friends.

Mainly excited for the game for the campaign, loved what I saw so far.
 
Or maybe it's you guys who should prove that UC3's texture resolution and variety is superior?

Anyway the whole thing is incredibly stupid IMHO. Uncharted games have some of the nicest graphics because Naughty Dog has some of the most talented artists in the entire industry, and can supply them with a very advanced engine.
Numerical measurements are nearly impossible here, but completely unnecessary as well. The game's incredibly nice, but does it really need to have a bigger d*** than others as well to make you happy??
Exactly.

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ultragpu, throwing a bunch of buzzwords does nothing. Each of those concepts has dozens of different implementations. Without knowing the specific details and trade offs they don't say much, particularly because we don't know the specifics of the competition either.
 
At this juncture I say the best idea is to just say, "you know, ND are pretty at good this, :mrgreen:" and leave the argument of superiority or lack-thereof as unproveable and non-cunstructive. ;)
 
Personally I just hope they improve the gameplay. Uncharted games have looked good, but the gameplay was always kinda average to me. I finished U2 but not because I really liked the gameplay, it was more because I really liked the cutscenes and the characters and wanted to see what would happen. Other games just feel more fuild and fun, to me anyways, so hopefully they are putting more focus there. If U3 is the same old Uncharted gameplay then I won't finish it unless again the cutscenes and characters keep me hooked.
 
I majorly dsiagree wtih you there! Uncharted has given me the best shooter experience of this generation. And the cooperative gameplay is very welcome to - I much prefer playing with people fighting bots than fighting people, as it's rare for games to balance human vs. human matches in games to make them fair and enjoyable for all.

I can't really fault Uncharted 2 for gameplay. I don't even recall control issues or anything, unlike Uncharted 1 that I remember was a PITA at times, especially its grenade mechanics.
 
I majorly dsiagree wtih you there! Uncharted has given me the best shooter experience of this generation. And the cooperative gameplay is very welcome to - I much prefer playing with people fighting bots than fighting people, as it's rare for games to balance human vs. human matches in games to make them fair and enjoyable for all.

I can't really fault Uncharted 2 for gameplay. I don't even recall control issues or anything, unlike Uncharted 1 that I remember was a PITA at times, especially its grenade mechanics.

Interesting...the shooter component in U2 is actually what I find weakest of all compared to the competition, although the climbing elements also seem to be lagging behind. I don't think good co-op games are all that rare either but maybe we just have different experiences there. Either way I'm not sure if I'll get U3 yet, guess I'll wait and see what people say about the gameplay first.
 
Personally I just hope they improve the gameplay. Uncharted games have looked good, but the gameplay was always kinda average to me. I finished U2 but not because I really liked the gameplay, it was more because I really liked the cutscenes and the characters and wanted to see what would happen. Other games just feel more fuild and fun, to me anyways, so hopefully they are putting more focus there. If U3 is the same old Uncharted gameplay then I won't finish it unless again the cutscenes and characters keep me hooked.

The real problem is ND has followed too much the path of the scripted adventure & abandoned the gameplay aspect of the series started in the first chapter. I think unchy 1 is the best in terms of 'game', don't like too much the trend seen even in this third chapter. I hope ND has invented something of more vary & replayable compared to the 2, because multiplayer don't interest me.
 
Personally I think U2 SP gameplay is better than U1. In U1 they throw as many pirates as possible at you. In U2, they hang back a little and vary the platform instead (e.g., the train level and the collapsing building). They also added some more stealth elements. Puzzles are also slightly more interesting in U2. There is one thing I missed in U1, which is booby traps. It only exists in one scene. What a waste !

I also like U1's final enemies better than U2's because they are more scary. I remember I kept pointing my pistol all over the place, watching for moving shadows, while trying to
restart the power


In MP, U2 is definitely superior to U1. The platforming in competitive U1 and U2, IMHO, took away some intensity in traditional shooters. I talked to a few random gamers, they seem to like it. But U2 co-op is certainly very fun. In fact, I play it exclusively in U2 MP.

The GAF folks seem to think NaughtyDog broke the competitive MP balance in one of the patches (1.0.4 ?). But people still play it. After the last U3 beta, I see some people rooting for U3 MP. They think it's even better than U2 MP. So we shall see.

That's all I know about Uncharted MP so far. I hope they allow me to play stealth throughout the entire game for U3.


EDIT: Oh yes, I also like how the friendly AI work in Uncharted. Elena, Sully and Chloe are all rather reliable... like Rico in KZ3. Very good support.
 
Interesting...the shooter component in U2 is actually what I find weakest of all compared to the competition, although the climbing elements also seem to be lagging behind. I don't think good co-op games are all that rare either but maybe we just have different experiences there. Either way I'm not sure if I'll get U3 yet, guess I'll wait and see what people say about the gameplay first.
What works so well for me is the combination of movement and shooting. Prior to Uncharted I hadn't played anything that had the same verticality, climbing up walls, shooting from them, leaping into cover, and all that jazz. Other shooters are feet-on-the-ground, run to cover. I can't think of any other game that has gone this root, and it works extremely well. In competitive modes, I found I wouldn't get completely mullered by better players, as there are more options to outmaneouvre.
 
I majorly dsiagree wtih you there! Uncharted has given me the best shooter experience of this generation. And the cooperative gameplay is very welcome to - I much prefer playing with people fighting bots than fighting people, as it's rare for games to balance human vs. human matches in games to make them fair and enjoyable for all.

I can't really fault Uncharted 2 for gameplay. I don't even recall control issues or anything, unlike Uncharted 1 that I remember was a PITA at times, especially its grenade mechanics.

In no way am I trying to start any kind of comparison war and such, but have you played the Gears games? As a 3rd person shooter, the mechanics have always seemed tighter in that series to me.

The gameplay in Uncharted is fine, they definitely improved the gun mechanics in U2 over U1, but there still seems to be a slight lag in my inputs. If they use a triple buffer, could this be why? Also didn't care for the ice skating animation, but they improved that in U2 too.

Wasn't a fan of U1, thought it was overhyped and didn't age well, but U2 was an awesome game and made me a fan of the series.

edit:

What works so well for me is the combination of movement and shooting. Prior to Uncharted I hadn't played anything that had the same verticality, climbing up walls, shooting from them, leaping into cover, and all that jazz. Other shooters are feet-on-the-ground, run to cover. I can't think of any other game that has gone this root, and it works extremely well. In competitive modes, I found I wouldn't get completely mullered by better players, as there are more options to outmaneouvre.

Ok, I see now. It's not so much the feel of the mechanics, but the options the gameplay presents? I can definitely see your preference here.
 
In no way am I trying to start any kind of comparison war and such, but have you played the Gears games? As a 3rd person shooter, the mechanics have always seemed tighter in that series to me...
I've played Gears 1, Halo 3, R:FOM. Resistance 2, Warhawk, MAG, Borderlands, KZ2, and a host of demos and stuff. They all have the same basic shoot mechanic, with a sliding scale between run-and-gun and cover-and-shoot. Some are good, some not so, but I don't see how U2 can be compared to them as it's a very different game. It's a shooter crossed with Assassin's Creed, and it works very well. May not be everyone's cup of tea, although, not being a shooter connossieur, I'm insenstive to the fineries and can't see what Joker could have against U2's shooting mechanics. All these games play the same in that regard - you use the right stick to aim and shoulder button to shoot. Some games have a little more lag than others, and some have slower aiming (Warhawk feels like treacle nowadays) but other than that they all play the same. So a game that takes the shooter mechanic and adds something new and interesting is definitely a plus in my mind. Borderlands was also a great variation with the levelling aspect and skills.
 
In no way am I trying to start any kind of comparison war and such, but have you played the Gears games? As a 3rd person shooter, the mechanics have always seemed tighter in that series to me.
There's a fundamental difference between the two. Gears is primarily a shooter, so the default controls are strafing on the left stick, turning on the right. In Uncharted you control your character platformer style with the left stick, this only switches to strafing when you're hard aiming. This lets you pretty much turn on a dime when running around, while in Gears you have to steer your character with the camera stick.

Personally I prefer the Uncharted control scheme because it's more immediate with less of a learning curve, however I wish the camera were as fast as the one in Gears.
 
What works so well for me is the combination of movement and shooting. Prior to Uncharted I hadn't played anything that had the same verticality, climbing up walls, shooting from them, leaping into cover, and all that jazz. Other shooters are feet-on-the-ground, run to cover. I can't think of any other game that has gone this root, and it works extremely well. In competitive modes, I found I wouldn't get completely mullered by better players, as there are more options to outmaneouvre.

The U2 competitive MP is pretty seamless. Throwing or dropping grenades while running, shooting and platforming, roll and climb, etc. Pistol battle is rather intense. Too bad I am a FPS person.

I remember in U3 beta, they slowed down the animation a little. In exchange, the animations are slightly smoother (more lifelike, more like combat in KZ2). Some people didn't like the slow down. I don't know if NaughtyDog sped up the animation in the end. Seems people are happy with the beta results. According to Gaffers, the best map is High Rise.

Also U3 co-op is a lot more complex than U2 co-op. There are different variation of co-op game modes. And within each mode, you may play different sub-objectives. I didn't quite like these changes since I prefer simplicity.

I suspect you'll find a ton of changes in U3 online. I overheard some conversation in the GAF XMB chatroom. It looks like Gaffers loved the U3 beta outcome. I am rather curious to see what got finalized. My U3 beta info may be outdated already.
 
I've played Gears 1, Halo 3, R:FOM. Resistance 2, Warhawk, MAG, Borderlands, KZ2, and a host of demos and stuff. They all have the same basic shoot mechanic, with a sliding scale between run-and-gun and cover-and-shoot. Some are good, some not so, but I don't see how U2 can be compared to them as it's a very different game. It's a shooter crossed with Assassin's Creed, and it works very well. May not be everyone's cup of tea, although, not being a shooter connossieur, I'm insenstive to the fineries and can't see what Joker could have against U2's shooting mechanics. All these games play the same in that regard - you use the right stick to aim and shoulder button to shoot. Some games have a little more lag than others, and some have slower aiming (Warhawk feels like treacle nowadays) but other than that they all play the same. So a game that takes the shooter mechanic and adds something new and interesting is definitely a plus in my mind. Borderlands was also a great variation with the levelling aspect and skills.

That's where I misunderstood your earlier post. When I think about shooter mechanics, I think about how the mechanics feel, not the overall options or versatility of the mechanics themselves. However you explained it in a later post and especially this post has made it clear.

Had no issue with your opinion anyways, was just curious. :smile:
 
About map verticality, I think there is this phase where Sony first and second parties went for vertical maps starting with KZ2. I :love: Phyrrus Rise. The tall, far and misty vantage point is surreal. You path find up these tall structures. It's rather amusing to see soldiers beneath your feet gunning each other down.

The Resistance 2 60 player city map is full of 5-7 storey tall buildings and large 3 storey warehouse. You get on top of the tall buildings by jumping on huge fans, one after another.

Uncharted 2 is the only one that allows us to platform up a building in MP, usually 2-3 storey tall, and shoot at the same time. I like to find people hiding in obscure high corners and shoot/melee them. That's why my kills are usually low. ^_^
 
I like the gears controls for shooting, but they could never work for other games because the only thing you can do in gears is shoot, or have the segment where you walk around with your hand on your earpiece. So only in those 2 types of gameplay do the controls work.
The actual shooting is toooo floaty and bullet sponge for me, but this could also have to do with the fact that my triggers are super floaty.

But I wish they allowed for a gears type control in the U3 multiplayer.
It could be great, imagine: steroid bald drake, steroid elena, steroid bald sully, all in 'spirits within'-armor, fighting against dinosaur-type creatures like in gears, while swearing constantly :p it could be a great homage, plus a nice way to have the gears controls. of course, the levels could only be completely flat but that doesn't matter.
 
But I wish they allowed for a gears type control in the U3 multiplayer.
It could be great, imagine: steroid bald drake, steroid elena, steroid bald sully, all in 'spirits within'-armor, fighting against dinosaur-type creatures like in gears, while swearing constantly :p it could be a great homage, plus a nice way to have the gears controls. of course, the levels could only be completely flat but that doesn't matter.

Ha ha, GAF will revolt like the Libyans. No can do (I object ! >8^P).

I think they already released various skins for U2 MP, like Helghast soldiers.
 
hm, I really agree with Shifty here...IMO there is simple no comparison out there for UC2 gameplay mechanics...its unique, its refreshing and best is...it works great for online MP!

Once you have played some hours UC2 MP...then switching to any other game feels very "limited" in the first minutes until you get used to the fact that you cannot climb here to take a short cut and flank everyone until you get flanked :D
 
Interesting...the shooter component in U2 is actually what I find weakest of all compared to the competition, although the climbing elements also seem to be lagging behind. I don't think good co-op games are all that rare either but maybe we just have different experiences there. Either way I'm not sure if I'll get U3 yet, guess I'll wait and see what people say about the gameplay first.

What? The gameplay in Uncharted 2 was one of the most immersive and fun I have ever had in years. I loved everything about it!

In no way am I trying to start any kind of comparison war and such, but have you played the Gears games? As a 3rd person shooter, the mechanics have always seemed tighter in that series to me.

The gameplay in Uncharted is fine, they definitely improved the gun mechanics in U2 over U1, but there still seems to be a slight lag in my inputs. If they use a triple buffer, could this be why? Also didn't care for the ice skating animation, but they improved that in U2 too.

Wasn't a fan of U1, thought it was overhyped and didn't age well, but U2 was an awesome game and made me a fan of the series.

edit:



Ok, I see now. It's not so much the feel of the mechanics, but the options the gameplay presents? I can definitely see your preference here.

I finished both Gears 1 and 2. Both were very fun but they got repetitive, something I didnt feel with Uncharted 2. Uncharted 2 had much more variety and more fluidity, probably because it gave you much more freedom in moving in the environment, and more options to deal with the enemy. Whereas Gears was mostly shoot and cover, shoot and cover
 
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