Exactly.Or maybe it's you guys who should prove that UC3's texture resolution and variety is superior?
Anyway the whole thing is incredibly stupid IMHO. Uncharted games have some of the nicest graphics because Naughty Dog has some of the most talented artists in the entire industry, and can supply them with a very advanced engine.
Numerical measurements are nearly impossible here, but completely unnecessary as well. The game's incredibly nice, but does it really need to have a bigger d*** than others as well to make you happy??
I majorly dsiagree wtih you there! Uncharted has given me the best shooter experience of this generation. And the cooperative gameplay is very welcome to - I much prefer playing with people fighting bots than fighting people, as it's rare for games to balance human vs. human matches in games to make them fair and enjoyable for all.
I can't really fault Uncharted 2 for gameplay. I don't even recall control issues or anything, unlike Uncharted 1 that I remember was a PITA at times, especially its grenade mechanics.
Personally I just hope they improve the gameplay. Uncharted games have looked good, but the gameplay was always kinda average to me. I finished U2 but not because I really liked the gameplay, it was more because I really liked the cutscenes and the characters and wanted to see what would happen. Other games just feel more fuild and fun, to me anyways, so hopefully they are putting more focus there. If U3 is the same old Uncharted gameplay then I won't finish it unless again the cutscenes and characters keep me hooked.
What works so well for me is the combination of movement and shooting. Prior to Uncharted I hadn't played anything that had the same verticality, climbing up walls, shooting from them, leaping into cover, and all that jazz. Other shooters are feet-on-the-ground, run to cover. I can't think of any other game that has gone this root, and it works extremely well. In competitive modes, I found I wouldn't get completely mullered by better players, as there are more options to outmaneouvre.Interesting...the shooter component in U2 is actually what I find weakest of all compared to the competition, although the climbing elements also seem to be lagging behind. I don't think good co-op games are all that rare either but maybe we just have different experiences there. Either way I'm not sure if I'll get U3 yet, guess I'll wait and see what people say about the gameplay first.
I majorly dsiagree wtih you there! Uncharted has given me the best shooter experience of this generation. And the cooperative gameplay is very welcome to - I much prefer playing with people fighting bots than fighting people, as it's rare for games to balance human vs. human matches in games to make them fair and enjoyable for all.
I can't really fault Uncharted 2 for gameplay. I don't even recall control issues or anything, unlike Uncharted 1 that I remember was a PITA at times, especially its grenade mechanics.
What works so well for me is the combination of movement and shooting. Prior to Uncharted I hadn't played anything that had the same verticality, climbing up walls, shooting from them, leaping into cover, and all that jazz. Other shooters are feet-on-the-ground, run to cover. I can't think of any other game that has gone this root, and it works extremely well. In competitive modes, I found I wouldn't get completely mullered by better players, as there are more options to outmaneouvre.
I've played Gears 1, Halo 3, R:FOM. Resistance 2, Warhawk, MAG, Borderlands, KZ2, and a host of demos and stuff. They all have the same basic shoot mechanic, with a sliding scale between run-and-gun and cover-and-shoot. Some are good, some not so, but I don't see how U2 can be compared to them as it's a very different game. It's a shooter crossed with Assassin's Creed, and it works very well. May not be everyone's cup of tea, although, not being a shooter connossieur, I'm insenstive to the fineries and can't see what Joker could have against U2's shooting mechanics. All these games play the same in that regard - you use the right stick to aim and shoulder button to shoot. Some games have a little more lag than others, and some have slower aiming (Warhawk feels like treacle nowadays) but other than that they all play the same. So a game that takes the shooter mechanic and adds something new and interesting is definitely a plus in my mind. Borderlands was also a great variation with the levelling aspect and skills.In no way am I trying to start any kind of comparison war and such, but have you played the Gears games? As a 3rd person shooter, the mechanics have always seemed tighter in that series to me...
There's a fundamental difference between the two. Gears is primarily a shooter, so the default controls are strafing on the left stick, turning on the right. In Uncharted you control your character platformer style with the left stick, this only switches to strafing when you're hard aiming. This lets you pretty much turn on a dime when running around, while in Gears you have to steer your character with the camera stick.In no way am I trying to start any kind of comparison war and such, but have you played the Gears games? As a 3rd person shooter, the mechanics have always seemed tighter in that series to me.
What works so well for me is the combination of movement and shooting. Prior to Uncharted I hadn't played anything that had the same verticality, climbing up walls, shooting from them, leaping into cover, and all that jazz. Other shooters are feet-on-the-ground, run to cover. I can't think of any other game that has gone this root, and it works extremely well. In competitive modes, I found I wouldn't get completely mullered by better players, as there are more options to outmaneouvre.
I've played Gears 1, Halo 3, R:FOM. Resistance 2, Warhawk, MAG, Borderlands, KZ2, and a host of demos and stuff. They all have the same basic shoot mechanic, with a sliding scale between run-and-gun and cover-and-shoot. Some are good, some not so, but I don't see how U2 can be compared to them as it's a very different game. It's a shooter crossed with Assassin's Creed, and it works very well. May not be everyone's cup of tea, although, not being a shooter connossieur, I'm insenstive to the fineries and can't see what Joker could have against U2's shooting mechanics. All these games play the same in that regard - you use the right stick to aim and shoulder button to shoot. Some games have a little more lag than others, and some have slower aiming (Warhawk feels like treacle nowadays) but other than that they all play the same. So a game that takes the shooter mechanic and adds something new and interesting is definitely a plus in my mind. Borderlands was also a great variation with the levelling aspect and skills.
But I wish they allowed for a gears type control in the U3 multiplayer.
It could be great, imagine: steroid bald drake, steroid elena, steroid bald sully, all in 'spirits within'-armor, fighting against dinosaur-type creatures like in gears, while swearing constantly it could be a great homage, plus a nice way to have the gears controls. of course, the levels could only be completely flat but that doesn't matter.
Interesting...the shooter component in U2 is actually what I find weakest of all compared to the competition, although the climbing elements also seem to be lagging behind. I don't think good co-op games are all that rare either but maybe we just have different experiences there. Either way I'm not sure if I'll get U3 yet, guess I'll wait and see what people say about the gameplay first.
In no way am I trying to start any kind of comparison war and such, but have you played the Gears games? As a 3rd person shooter, the mechanics have always seemed tighter in that series to me.
The gameplay in Uncharted is fine, they definitely improved the gun mechanics in U2 over U1, but there still seems to be a slight lag in my inputs. If they use a triple buffer, could this be why? Also didn't care for the ice skating animation, but they improved that in U2 too.
Wasn't a fan of U1, thought it was overhyped and didn't age well, but U2 was an awesome game and made me a fan of the series.
edit:
Ok, I see now. It's not so much the feel of the mechanics, but the options the gameplay presents? I can definitely see your preference here.