philobot said:Since pixel shading was brought up, there may be a noticeable pixel shader effect with steam on some maps. Go to DM Compressed and get a rocket launcher or flak and shoot it through the steam coming out of the vents on the second floor. The steam billows out a lot man. Quite cool looking. Then the steam returns to its normal flow.
The billowing is probably not a scripted animation. That's like "real time" and it has freaked out some ppl who were looking all over UT2 to find pixel shaders in action. Well there's one example, probably the only one of that magnitude, but like one of those guys said, finally some pixel shaders at work giving the game a little bit of life. Don't know if normal steam flow uses pixel shading, just maybe when it billows after getting shot. Maybe someone will say it has nothng to do with pixel shaders. I'd like to know one way or the other.
philobot
philobot said:Go to DM Compressed and get a rocket launcher or flak and shoot it through the steam coming out of the vents on the second floor. The steam billows out a lot man. Quite cool looking. Then the steam returns to its normal flow.
The billowing is probably not a scripted animation. That's like "real time" and it has freaked out some ppl who were looking all over UT2 to find pixel shaders in action.
demalion said:I remember this being distinctly mentioned and discussed here as a feature to look forward to. I think I'll go take a peek at it.
What I'm wondering is where all the swinging object physics went....I've tried on Highest setting and tried the slaughterhouse map, for example, and I see nothing so far. I remember some comment about concern with online play with this, but I tried it in instant action and saw nothing.
Bigus Dickus said:Wow, magic lights... you blow them off the wall and they still shine!!
Would the game code be too complex to have it turn off when it becomes detached?
OT but goodness, that is one tough light. I wish I could buy bulbs with that sort of glass.Brent said:Light standing still
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Light after hitting it with rocket
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again
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again
Simon F said:OT but goodness, that is one tough light. I wish I could buy bulbs with that sort of glass.Brent said:Light standing still
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Light after hitting it with rocket
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again
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again
jb said:SS engine will allow you to shoot off the lights. Has for some time. Its a neat effect. AVP2 allows you to do the same.
Bambers,
Yea all of that Karma has to run on the CPU so turing up the phyics detail really cranks up the CPU useage.
Can any one move the slabs off meat? I remember playing a DM version of SH at Epic and it was fun as heck to blow the meat around. I guess they fixed that "bug". They also has some really cool animated billboards too
Have you tried viag...Brent said:I couldn't get the hanging meat to move...